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minutes/qtr to achieve accuarat amt of plays

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Old 08-26-2014, 09:25 PM   #9
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Re: minutes/qtr to achieve accuarat amt of plays

Quote:
Originally Posted by Von Dozier
If you use 15 minutes with 13 second run off (meaning the HUM and CPU are snapping the ball around 4-3 seconds left on the clock), there's really no way you CAN'T get the accurate number of plays. You'd literally be playing exactly how real life NFL is timed.
Right. Plus with Chew Clock this year it finally eliminates the problem of the CPU running too many plays and running up the play total in garbage time (particularly below 2 mins left in the game)
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Old 08-26-2014, 09:39 PM   #10
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Re: minutes/qtr to achieve accuarat amt of plays

how many plays per team are we talking here, 55-65 plays?
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Old 08-26-2014, 09:40 PM   #11
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Re: minutes/qtr to achieve accuarat amt of plays

I use 9 minutes with 25 playclock rundown. pretty close.
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Old 08-26-2014, 11:41 PM   #12
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Re: minutes/qtr to achieve accuarat amt of plays

I just played 14 mins on Pro, 20 left on the clock and my offense had about 74 plays. I played around with the run the clock down mode in the 4th qrt. and I think I ran one or two series with no huddle. QB threw for over 400 yards, had 1 RB with over 100 yards (mostly gained on a 51 yard run). Final score 45-13 I think. But again I played on pro just play now mode just to get used to new features. I had a blast!
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Old 08-27-2014, 12:37 AM   #13
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Re: minutes/qtr to achieve accuarat amt of plays

15min with 15 rundown gives me the NFL average of 120-140 plays/game.
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