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minutes/qtr to achieve accuarat amt of plays

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Old 08-26-2014, 07:49 PM   #1
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minutes/qtr to achieve accuarat amt of plays

anybody figure out yet the quarter length/time run off to achieve an accurate number of plays per game? i think in Madden 25 it was something like 12 min quarters with 20 sec runoff but i can't remember.
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Old 08-26-2014, 07:51 PM   #2
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Re: minutes/qtr to achieve accuarat amt of plays

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Originally Posted by killacam96
anybody figure out yet the quarter length/time run off to achieve an accurate number of plays per game? i think in Madden 25 it was something like 12 min quarters with 20 sec runoff but i can't remember.
I played game with 15 min quarters and it was pretty accurate but this is my first madden game in 4 years, and I screw around a lot looking for a play to call and i don't use accelerated clock.
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Old 08-26-2014, 07:54 PM   #3
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Re: minutes/qtr to achieve accuarat amt of plays

i know with 15 minute quarters there would be way too many plays. thank you though. anyone else???
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Old 08-26-2014, 08:00 PM   #4
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Re: minutes/qtr to achieve accuarat amt of plays

14 minutes with 11 second accelerated clock.
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Old 08-26-2014, 08:00 PM   #5
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Re: minutes/qtr to achieve accuarat amt of plays

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Originally Posted by killacam96
i know with 15 minute quarters there would be way too many plays. thank you though. anyone else???
I play with 7 minute quarters, bumped up from 6 in the past, this years convoluted menus have slowed play calling down quite a bit. If you call a pass play and want to run on the next play, you have to back up a menu page to get back to the initial play type selection screen, it's a pretty serious error on the developers part, really hope it gets fixed via patch. Not sure on play count, but scores/stats are pretty realistic. Oh yeah, no accelerated clock

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Old 08-26-2014, 08:11 PM   #6
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Re: minutes/qtr to achieve accuarat amt of plays

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Originally Posted by JaymeeAwesome
14 minutes with 11 second accelerated clock.
Ok, maybe i'll try this. NFL games normally average around 120 total plays a game, so that's what i'm shooting for. anybody tested this??
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Old 08-26-2014, 08:21 PM   #7
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Re: minutes/qtr to achieve accuarat amt of plays

I don't know if the QTR time and ACC clock can carry over from M25 properly, I don't see why not, but last year a lot of the most used sliders had 15 min quarters with around 15 seconds for the accelerated clock.. that seemed to give the closest to the NFL average for plays run. I guess we'll see as more testing goes on.
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Old 08-26-2014, 08:23 PM   #8
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Re: minutes/qtr to achieve accuarat amt of plays

If you use 15 minutes with 13 second run off (meaning the HUM and CPU are snapping the ball around 4-3 seconds left on the clock), there's really no way you CAN'T get the accurate number of plays. You'd literally be playing exactly how real life NFL is timed.
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