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Originally Posted by sbattisti |
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First of all, I don't even bother scouting until the week before the draft. There are some college players who can be scouted early who don't end up coming out in the draft (or at least that's how it wast last year), so I don't want to waste my precious points on those guys.
Second, be sure to get the coach upgrade that doubles your scouting points as early as possible in your career. I go for the one that reduces XP costs, and then the scouting one next, in my first year.
Third, while the NFL touts "best player available," unfortunately with our limited scouting points, that's often not realistic. You really have to start with a relatively small group of targets (maybe a few positions), and then quickly narrow down your pool.
For example, I immediately eliminate players who are a bad scheme fit. To me, this is more important on the defensive side of the ball. I play a 3-4, so I don't want a 4-3 defensive end. This will narrow your pool further.
Within those positions, if you are looking for plug and play players, you can scout AWR first. Players with good AWR (A-Cish) are usually the most ready to play and the most likely to have high OVR immediately. It's not a killer if they have a bad grade (D-F), but those players tend to be more of "project" players.
If you have a fairly small target group now, consider scouting Physical. It's a little pricey, so you can't scout everyone or you will run out. But Physical is a good indication of their overall suitability. Typically I won't consider anything but an A for the top half of the draft, so use that to narrow down your field. I won't take a CB or a WR with anything below an A period, because that likely means their Speed is sub-90.
If you still have points left, try to scout additional important areas to continue to narrow things down. I will often scout Injury on people I am seriously targeting, just in case they are a C or lower. For other positions, here is what I focus on most:
QB | THP, SAC, MAC, DAC | HB | Spd, Acc, Agi, Elu, Car | FB | Rblk, Catch, Car | WR | Catch, Cit, Spd, Acc, Route | TE | Catch, Cit, Spd, Acc, Route | OT | PBlk, RBlk, Str, Acc | OG | RBlk, Pblk, Str, Acc | C | RBlk, Pblk, Str, Acc | DE | Pwr, Fin, Spd, Acc, Blk Shed, Pur, Tak | DT | Pwr, Fin, Spd, Acc, Blk Shed, Pur, Tak | OLB | Tak, Pur, Spd, Acc | ILB | Tak, Pur, Spd, Acc | CB | Man, Zone, Spd, Acc | FS | Zone, Spd, Man, Acc | SS | Run Support, Zone, Spd, Acc | K | KPOW, KAC | P | KPOW, KAC |
Good luck!
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Some awesome tips in here. I definitely suggest making sure your coach has the Double Scouting Points trait. That's my first purchase every time.
From there, I like to set parameters for myself, like knowing what attribute you want to scout first for each position. Then, if it doesn't match what you want (i.e. only CBs with A speed), then you stop scouting that player immediately and don't waste any more points on him. Then write or type out some notes leading into the draft. I always pick my target or potential guys and write them all out, as well as their projected draft position, so I can always grab them at least 15 or 20 picks before then. If it's a guy I really covet, I'll try to grab them a full round worth of picks before they're supposed to go, just so I won't miss out on them.
Inevitably this year too, there are generally good options at every position, so your options are high. You can determine how important scouting awareness is to you but this year, it seems like a lot of guys have high physical attributes and bottomed out awareness, so pay little attention to their starting overall rating after you draft them. They may bump up 8 or 10 overall by the end of the first preseason just from adding to awareness.
Is it perfect? No. I'd like to see a more varied group of players rather than just "the good ones have higher awareness" but they're still the best draft classes in a long time, by a wide margin IMO. So scouting heavily on the 3 or 4 top physical attributes for each position (with double scouting points) should go a long way towards getting you a good idea on a large number of players.
I typically don't mess with scouting the "Physical" as a whole, but I may look into its cost effectiveness. I generally like to be able to dump just 30-50 points into a player and get a good mix of physical and intangible (and make sure to scout their injury/stamina rating, particularly if you really like a guy and/or he's projected to go very early).
Also, I'd suggest this ... if you have an extra pick in the second or third round and you don't have a guy you're targeting in that round, before you trade down, take a look and see who might have fallen in the draft. There are always a couple projected first round guys that fall to the second or even third. Even if you haven't scouted them because you didn't have a pick that high, don't be afraid to take a flier on that guy. Once you're into the second round, the contract implications are pretty small. Even if he sucks and you have to cut him, you're out maybe a million in cap penalties? Less if it's third round. Just a thought ...
Edit: Also make sure to scout for your scheme, like mentioned above. But also know that those positions value different attributes more heavily. A 3-4 OLB you might want to focus on finesse moves and acceleration a little more than a 4-3 OLB, where I'd focus heavily on pursuit, tackling, and even coverage skills. Most importantly, if you're actually playing the games and not simming, scout the attributes that fit how YOU play. I play a lot of man coverage, so no matter what the player type and scheme for CB, I tend to scout their MCV ability, provided they meet my A speed requirement, that is