Ok so full disclosure from my latest draft using many of the strategies discussed here, this will be a long post, but I hope it helps some of you in your scouting endeavors.
I started the season scouting the specific traits I was looking for in a player, ie I scouted all the tall WRs speed and if they had As I went to CTH and CIT. Once I had scouted many players at the positions I was interested in, I scouted intangible, awareness and consistency to break ties. For example, I had scouted two 6'5" WRs with A speed, one projected 1st rd, 1 4th rd, both had b's in all 3 catching categories, the 1st rounder had A release, 4th rounder B, both had C consistency so I scouted intangible, 1st rdr had C, 4th had D, so i traded up to get the 1st rdr Nat Strong. I used this strategy throughout and will break down my picks below.
**Please note: I ended up trading to get 4 1st rounders b/c this draft was mostly top loaded, I recommend this strategy if you find people you really believe in in the first, you can often times trade a depth player that is position of need for the CPU and a 3-7th rounder next year for the pick.
HERE WE GO:
Round 1 Pick 1
Nat Strong WR
6'5" 230
Ovr 78
Quick Dev--C Intang-- C consistency--A personality--D awr
A speed, acc, agi
b cth, cit, spc, A release
Round 1 Pick 7
Taz Stills
6'2" 186
OVR 81
Quick Dev-- C intang--C cons--B personality--D awr
A spd, b mcv, b zcv, b prs, c prc
Round 1 pick 16
Vernard Russell HB
5'9" 225
Ovr 80
Superstar Dev--B intang--B consistency--B Personality--C awr
A spd, accel, agil, elusiveness,
Round 1 Pick 21
Kareem Albert MLB
6'1" 243
Superstar Dev--C Intang--C Consistency-- D personality--D awr
A tak, a pow, B speed, B bsh, B purs, C prc, c zcv
Round 2--Traded Pick
Round 3
Javier Fields DT
6'5" 332
Ovr
Normal Dev--D intang--A consistency--C personality--D awareness
a str, b pmv, b bsh,
Round 4
Kerry McGee RG
6'6" 332
Ovr 71
Normal Dev--C intang-- f consistency--f personality--f awr
A str, A rb, B pb, B ibl
Round 4
Daryll Oliver MLB
6'4" 241
Quick Dev-- C intang-- a consistency--C personality--f awr
a tak, a pow, b speed, b bsh, a pur, c prc, c zcv
Round 5
Jeffery Sutton LT
6'4" 320
Ovr 78
Superstar Dev--C intang--b consistency--c personality--D awr
A str, B pb, B rb, B ibl
Round 6
Devin Greer OLB
6'3" 243
Normal Dev--F intang, D consistency-- f personality--f awr
B tak, A Pow, A speed, B str, D bsh, B pur, C zcv
Whew that was a lot, please note I was not able to scout everything, but have filled in some ratings for comparison sake after drafting.
CONCLUSIONS:
Intangible Strategy-- 2 Superstar Dev with C, 1 with B. 3 quick Dev with C. It appears that you must have at least a C intang to have quick or superstar dev, however I also had a normal dev with C intangible, not a large enough sample size to prove for sure. Nice if you just want to get an idea or want to break a tie, but does not reveal enough about the specific traits of the player, most notably physical. A great intangible player with poor physical will never be a great player, but the opposite is possible.
Personality Strategy--Had 1 superstar Dev with C personality, 1 with D and 1 with B. No correlation with Dev, not worth scouting.
Consistency Strategy--2 superstars with B, 1 with C. 1 quick dev with A, 2 with C, 1 normal dev with A. Again it appears you must have a C or higher to be superstar, but it does not guarantee superstar dev as you can see I have a normal dev with A consistency. Again too small of a sample siz.
Awareness strategy--2 superstar dev with D, 1 with C. Appear to have absolutely nothing to do with Dev, only overall rating. It is very cheap to level up so not really worth scouting.
**TLDR***
OVERALL CONCLUSIONS
After spending A LOT OF TIME on this, I have decided to employ a hybrid strategy. The first step should be to scout the trait the position absolutely must have for example, arm strength for a QB, it must be an A, I could care less what the intangible grade is if he has b arm strength, same for speed for A WR or RB. 2nd step, scout the physical attributes to help differentiate between players. As discussed earlier if you have two very similar players, always take the one with higher physical attributes b/c they cost more to develop. 3rd step, I really would not waste the SP to scout awareness and personality as they appear to only affect the overall and have nothing to do with dev and awr is very cheap to upgrade and only matters if that will be a CPU controlled player. Lastly, if you can afford it, use the intangible grade to help break ties between players as opposed to spending another 50-150 SP to figure out each individual attribute.
I really hope this helps someone out there!