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Being a GM in CFM

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Old 03-04-2015, 02:47 PM   #1
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Being a GM in CFM

I don't want to deal with the lameness of finances that being an Owner requires and I don't want to be tied to being one coach. Does Madden have any plans for making a CFM mode where you are the GM and can hire and fire coaches etc and do they ever plan on having OC's and DC's so coaches or GM's can assemble full staffs?
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Old 03-04-2015, 07:14 PM   #2
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Re: Being a GM in CFM

Would be nice, but short answer: there's no way for anyone to know that now.

Might want to tweet a few devs. You might catch on in a mood to give you a nugget.
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Old 03-05-2015, 01:36 AM   #3
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Re: Being a GM in CFM

It is a good question, and timely with Bill Polian and Ron Wolf both going to the HOF this year.


I am not opposed to the idea.


What would really excite me is if it were well fleshed out and all the pieces worked together in much the same way that you manage a roster or depth chart.


Owners/GMs/Coaches and coordinators would have their own ratings - As an owner you would no longer "upgrade coach" - he would progress independently. As a coach you would have ratings for each position group, offensive and defensive game planning, and motivation. And possibly trade/FA negotiation.


Progression of coordinators, scouts, and so forth would be done "under the hood", but you would have direct impact on your own ratings...
As an owner/GM you would have ratings for trades, FA negotiation, resigning players, scouting, and marketing. I think you should be given the option of creating your owner/GM, coach in much the same way you create a player.


You would get to a point where you would have an available amount of points to distribute into your ratings, sort of like when you create a player, but rather than be able to make all ratings 99, you would be given limited points to distribute - maybe if you went even across the board you would be a 70 in every rating, or you could sacrifice an area or two to make your coach a QB guru, or a Trade kingpin, or a defensive game planning genius. Each rating would have an impact on different areas. High game plan def rating would yield more confidence from game prep, low trade negotiate rating would make trades more difficult with the CPU.


Scouting departments would have ratings; QB, RB, WR, TE, OL, DL, LB, CB Safety, K, P. And those ratings would impact the accuracy of and how narrow a grade you would get on players in the letter grade phase and accuracy would vary depending on rating in the number phase.


This type of system would be much more engaging than the current one...
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Old 03-05-2015, 03:43 AM   #4
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Re: Being a GM in CFM

Each rating would have an impact on different areas. High game plan def rating would yield more confidence from game prep, low trade negotiate rating would make trades more difficult with the CPU.
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Old 03-06-2015, 10:44 AM   #5
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Re: Being a GM in CFM

EA basically already had this in head coach...you weren't the GM, but you could hire coaches.

Like every good feature, EA took it out.
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