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The art of the (in stride) long ball.

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Old 05-10-2015, 01:05 PM   #1
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The art of the (in stride) long ball.

How do you throw the perfect pass? Why is it still impossible to hit a receiver who has the beat on single coverage over the shoulder 40 yds down field if I have a QB with 90+ THP and 85+ DAC? Is this something Madden will ever fix or is it all about having stupid big receivers with ridiculous CIT ratings?

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Old 05-10-2015, 01:22 PM   #2
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Re: The art of the (in stride) long ball.

Yeah, what this game needs is easier deep throws.
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Old 05-10-2015, 02:10 PM   #3
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Re: The art of the (in stride) long ball.

I'm not saying easier, Maybe they need to nerf the CIT traffic problem. I have no problem only having one shot a game at that deep ball, but when the chance presents itself and I do everything right on my end and the pass doesn't hit home, then I have a problem with it.
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Old 05-10-2015, 02:50 PM   #4
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Re: The art of the (in stride) long ball.

Yeah it is kind of BS that a WR will have 5 yards on a CB, yet that CB will still somehow pick it off if your WR isn't 6'5" with 90 cit and spc.
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Old 05-10-2015, 02:55 PM   #5
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Re: The art of the (in stride) long ball.

Considering the M16 description given on the Gamestop page, which states, "Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy." I would say there are going to be adjustments made to open up the deep pass...
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Old 05-10-2015, 05:31 PM   #6
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Re: The art of the (in stride) long ball.

I throw like 2 deep balls a season.

Makes no sense when the guy has 5 yards of separation and the db catches up magically to pick it or deflect

I might have just as well used the ball spike play
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Old 05-11-2015, 10:26 AM   #7
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Re: The art of the (in stride) long ball.

I definitely get where you're coming from, but I can certainly take the top of a D with the proper QB/WR combo. If the DB is close then its a must to take over the WR otherwise he'll keep sprinting and plan to catch the ball at the low point whereas a DB is playing catch up and will jump at a higher and closer point along the arc.

If you're WR is significantly head then push forward, loft the ball, and let her rip.
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Old 05-11-2015, 03:27 PM   #8
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Re: The art of the (in stride) long ball.

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Originally Posted by rws591
I definitely get where you're coming from, but I can certainly take the top of a D with the proper QB/WR combo. If the DB is close then its a must to take over the WR otherwise he'll keep sprinting and plan to catch the ball at the low point whereas a DB is playing catch up and will jump at a higher and closer point along the arc.

If you're WR is significantly head then push forward, loft the ball, and let her rip.
Never really happened much for me in online and in cfm and I played alot with Flacco (98 throw power) and Torrey Smith (96 accel; 95 speed). Just couldn't get deep for nothing so I gave up on it. The game either made Flacco underthrow it to the DB or it let the DB super leap and swat or intercept it. I think it really has to do with the lack of ball physics, and inept A.I to be honest. To me they almost out of necessity create those two scenarios or else you could probably complete the deep pass all day against everything due to the inept defensive A.I. So they either make the defenders cheat or they force the WR to be in a situation where he has to wait on the pass.

Now there are a couple of plays depending on where the football is where you can hit the WR over the top down the seam, but the route running seems too damn slow and the protection in those formations is pretty weak so time was an issue.
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