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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
This is a discussion on Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable) within the Madden NFL Football forums.
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06-02-2015, 01:16 PM | #73 | ||||||||||||||||||||||||
MVP
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
I am beginning to think that madden uses qualifying number points to determine when a player increases in ability and gains animations which allow for the increase in abilities - thus qualifying numbers would be like: 70, 80, 90; thus you will not see a difference between players who have ratings between, say, 70 to 79, but once they hit 80, there will be a noticeable improvement; then ratings between 80 and 89 will not see much separation of improved performance, but once you hit 90, there will be a difference in performance that can be noticed, mostly through animations available....(this is merely a hypothesis at this time)
seanhazz1 likes this.
Last edited by 4thQtrStre5S; 06-02-2015 at 01:25 PM. |
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06-02-2015, 01:23 PM | #74 | ||||||||||||||||||||||||
Dynasty Guru
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
I know I am responding to a respond early in the thread but I wanted to clear up the idea of "Owning" the game upon payment. You actually don't own the game. You own a license to play the game. The game itself is still owned by EA. Just like with Microsoft office. Just because you paid for Excel doesn't mean that you should have access to edit code to enhance your own experience. You have to use excel based on how Microsoft built it for you. I think if people thought of it this way, there would be less complaints about how the game runs. Every year you pay $60 to update your license to the newest updates.
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06-02-2015, 01:30 PM | #75 |
MVP
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I am not a huge fan of the over emphasis on goals. It is about as far from real life as you can get. Take my team for example: The Super Bowl Champion Patriots, during any given game Julian Edelman could be the centerpiece of the offense making 10+ catches for 100 yards or he could be used as a decoy making 0 catches. If the team wins it does not negatively affect him because he didn't catch the ball 3 times or score a TD. He doesn't become a worse player because of that. Player roles in real life change with each game plan.
Having said that I do think the changes to the scouting are more realistic than what we previously had, mostly because of the combine results being shown. There is still some work to be done but it is a good start and a change we haven't had in some time.
4thQtrStre5S and bucky60 like this.
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06-02-2015, 01:32 PM | #76 | ||||||||||||||||||||||||
Banned
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
Microsoft is now moving toward a licensed based system where you rent the programs and OS for a year and then have to re-license. I personally don't buy your analogy of why we should accept and be happy with lack of options in Madden. I really don't think anyone is asking for the right to recode Madden. But to each there own opinion. |
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06-02-2015, 01:36 PM | #77 | ||||||||||||||||||||||||
Banned
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
And the moment you give the gamer any impact on career progression of a player, realism goes out the freaking window. Realism is how front offices deal with the ebb and flow of player ability, not control it. You want realism? That's guys dropping off our of nowhere. That's the highly rated FA you signed turning into scuffling albatross. That's the lowly rated minor league guy to cover for an injury turning into an MVP. But you can't model that without angering the multitudes of fans that play the game. You would literally sell a game to a kid and then have a model in which occasionally, Mike Trout falls off the map. Do that in a game in which a player like Matt Carpenter comes out of nowhere to be a an MVP threat? But yet, here we are, with grown men arguing about what's wrong with one of the least sim aspects of sports games as though it matters. One of the reasons I liked NCAA Football over Madden for Online Dynasty play is that it was easier to accept because we were all just churning through players anyway. You were trying to squeeze a few good years out of a kid before he moved on. It wasn't realistic, it was just a nice base in which a competitive game cold be played among friends. The recruiting mini-game was the same. Pro sports does not have the churn. The terrible simulation of career paths just magnifies and pretty much destroys any realism. But if you throw in some RPG stuff, simplify player movement via the draft and free agency, you can create a fun game to play with friends. But it's more like a board game that approximates realism, it doesn't simulate it. The one fact every sim gamer ought to realize is that, for the consoles, every bit of realism that tracts from fun has to be replaced with an element to make it fun. That's the market. It's always been the market. There has never been a golden age of sports sims on consoles. The golden age of sports sims was on the PC and, I hate to be the bearer of bad news, they were also highly flawed, and many found them boring. It would be asinine for EA, or any other company to adopt that mindset. Sure, bring up The Show. Then compare its sales numbers to EA's MVP series. Boring games are boring.
mittenstate likes this.
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06-02-2015, 01:50 PM | #78 | ||||||||||||||||||||||||
MVP
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But there is no reason that the game can't be a video game with realistic sim elements. A realistic progression system with no XP at all. A realistic scouting system that never shows you any ratings just metrics and scouting reports. Real life contracts, practice squad, compensatory picks, full coaching staffs. These are all things that could be added to make the game more sim while still being a fun football game. |
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06-02-2015, 02:05 PM | #79 | ||||||||||||||||||||||||
Tecmo Super Bowl = GOAT
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
I'm fully aware that Madden is a game. I even said that I have fun with it. I was just answering the question and discussing if they are Sacrificing Realism.
The JareBear and bucky60 like this.
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06-02-2015, 02:10 PM | #80 | ||||||||||||||||||||||||
My Momma's Son
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
I think the system is fine. In every game, players will develop faster than others. I think some of you simply want ultimate reality forgetting sometimes that it is simply a game. A game that most will play for a few months, shelf it and then buy the new version next summer. |
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