|
Quote: |
|
|
|
|
Originally Posted by brandon27 |
|
|
|
|
|
|
|
|
I'm a bit confused here.
Back in the day... player progression in Franchise was just... whatever the computer felt like really, based on performance, and a potential grade.
People complained. "Player A rushed for 2000 yards and 18 TD's, and only got a 5 point overall increase!"
People complained they wanted to control progression on their own. They gave us that system. You get to choose how to use the points you've earned, to build your player they way you want. Now here we are complaining again about the system.
Personally, I like the system. I like my players earning points, that I can then assign to their rating how I see fit as the coach/GM. I don't particularly like the XP being awarded based on goals. I'm not sure how else you do it. I have found myself though in a game going... damn! I need to get Player B, 7 catches, 85 yards, and 3 TD's to get him his points. That's the part I don't like. Just have a standard system for how It gives out points, not specific goals to attain so people are always shooting for them. It does take the realism away. "I've got to get DaVante Parker 8 catches and 3TD's this week for max progression points." What??? Just give him points based on what he's done, and I think that makes it better.
I'm just not sure what else you can do. I like this system better than the computer randomly progressing/regressing my players.
I guess you could go the NFL Head Coach route, which is what I assume most people here want CFM to go, myself included. Add some of those features in and it goes a long way.
|
|
|
|
|
|
I don't think people are complaining about having control I think is the unrealistic way we can control players.
A real coach can control coaching the players and training them but, they can't automatically make every player on the team better just by winning or completing goals.
Example. In the online CFM I'm in you really don't have to worry about having a QB. There usually 2-5 superstar development QB's in every draft and it only takes about one season to get them to 90 overall or higher. So we have about 5-10 99 overall QB's in our league. Russell Wilson now has 99 THP.
The point is not having control it's giving us realistic control. Make the things we can improve the players on lifelike.
I can only imagine how easy it would be to have a team of superstars if I was only playing the CPU in offline CFM. Should I have to give myself house rules, just for a mode that is supposed to be realistic, to be realistic?
And yes I agree that the Head Coach way would be close to Ideal for me as well. I thought with Josh Looman at the helm from M13 to M15 we would be getting more like HC09 but, it's been this XP stuff.
I can make the xp model work for me and I have fun in my league but, if things where done in a more real manner it would be that much more fun.
Right now it's just too easy to build a unrealistic super team by winning a few SB's.