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Originally Posted by CM Hooe |
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I'd like to call out these two things, because it's my opinion that they weren't strong features to begin with as they were previously implemented and I don't miss them.
The implementations of coaches in previous versions of Madden was a bad afterthought leftover from a shallow game design mechanic initially created in Madden NFL 2004. Coaches statically affected attributes of certain position groups, never evolved over time, didn't affect player progression, didn't have any sort of personality, or really weren't special at all. They were the equivalent of a Madden card. It was really incredibly weak game design, especially compared to how, say, NCAA Football 14 handled offensive and defensive coordinators. There was no compelling reason to not just hire the coaches who gave the best attribute bonuses and then never worry about coaching staff ever again.
Create a stadium also wasn't very good IMO. I can't remember creating a stadium in Madden which didn't look entirely generic. The number of pieces available was too few to make the stadium truly look like my stadium, and EA never really fleshed out the feature after its initial addition in (I think?) Madden NFL 08 on the then-next-generation consoles.
My point here - on these two things specifically, was the way it was so good that it is actually sorely missed? Keeping things in the game just for the sake of it can sometimes prevent a game from moving forward.
(Understandably, the mechanic leaving the game ought to be replaced by something better, and in the case of assistant coaches specifically, that's where Madden has erred, as they aren't back in the game yet; at the very least with Owner mode there are a number of unique stadium choices available).
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Those two features weren't properly refined but they were more realistic then now having Joe Blow as your OC or just choosing a generic Create A Stadium design. They had tremendous potential to really go somewhere if they kept with it to better refine and finely tuned them instead of what ended up happening.. Yes not having every single retired player become a possible coach but having ones say with plus 90 AWR at time of retirement and over 15 years experience as requirements to become coaches. Having there benefits change over time based on the quality of work at that their respective positions.It is true once the Coaching Staff was introduced it wasn't changed at all and thus not properly refined but that is the fault of the developmental team not the feature.
Beside just attribute boosts, Coaches could've had different schematic familiarity, different personality characteristics that would affect how they not only get a long with players but other coaches. The younger coaches that are less experienced would be cheaper and have less benefits but for example give him a great veteran defense where the coach quickly becomes better and thus more expensive might be loyal to that organization for giving him a chance. These are all off the top and very vague but the point is that the feature was a great starting point and def added more realism to the sad state it is now.
As for the Create-A-Stadium the same point that it was a good starting position and you are completely right that it was too many generic pieces to really give the feel that it was your stadium but once again if they continued with it by adding more custom Seating arrangements, TV sizes and locations, Amount of suites, different types of food vendors (for income), Dome, Retractable? No Dome, Grass, turf, different stadium locations(City or Rural), Overall design pattern (Modern or Brick), they could've also meshed it with the innovative MVP baseball build your own Stadium how you add on depending on how much money you make etc. The point is that it wasn't the fault of the features, it was the lack of refining and tweaks after there initial introductions where the problem is.