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Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Old 06-07-2015, 04:01 PM   #33
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Nice read, interested in the changes to the confidence, regression and XP systems. Nothing there I would call "new inforation. E3 will be a good time to get some new info out.
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Old 06-07-2015, 04:04 PM   #34
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by N51_rob
Nice read, interested in the changes to the confidence, regression and XP systems. Nothing there I would call "new inforation. E3 will be a good time to get some new info out.
What would you like to know about those things? I can talk about them, just can't talk on other aspects of the game that were not mentioned in Shop's article. I think you will like what Shop has to say about Scouting and the Draft and I can answer any questions about that once that article is posted.
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Old 06-07-2015, 04:12 PM   #35
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jpdavis82
What would you like to know about those things? I can talk about them, just can't talk on other aspects of the game that were not mentioned in Shop's article. I think you will like what Shop has to say about Scouting and the Draft and I can answer any questions about that once that article is posted.

Nothing I want to know perse just want to see the whole package and how it plays over multiple seasons. Last year CFM was a mess. The best parts were scouting and the draft.

So next week will she'd light on that.

Regression, confidence, XP accumulation all needed work looks like they got some.

But like I said it's how it all comes together over multiple seasons that matter more than one off changes.
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Old 06-07-2015, 04:14 PM   #36
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jpdavis82
What would you like to know about those things? I can talk about them, just can't talk on other aspects of the game that were not mentioned in Shop's article. I think you will like what Shop has to say about Scouting and the Draft and I can answer any questions about that once that article is posted.
Can you report some results/thing you noticed regarding regression from season to season? as in: Did Larry Fitzgerald go from 80something speed to 68 speed from one offseason to the next?

They claim this is fixed, but the more people confirm this, the better.
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Old 06-07-2015, 04:22 PM   #37
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by msdm27
Can you report some results/thing you noticed regarding regression from season to season? as in: Did Larry Fitzgerald go from 80something speed to 68 speed from one offseason to the next?

They claim this is fixed, but the more people confirm this, the better.
I believe most players lost around 1-2 pts in speed each year if there were over 30. We tested just about every WR/DB in the game. There was some random example with Preston Brown, lost 7 pts in speed but that was proven to be a bug and a anomaly.
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Old 06-07-2015, 04:30 PM   #38
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Don't get me wrong, i love that a rookie on the team, a veteran, and even a player i draft the next offseason can get better; but there needs to be a stopping point. Each player should have a glass ceiling rating wise they can reach, otherwise what is stopping a player from reaching 99 overall? Heck in 15 you could get a rookie wr to that point just after a few seasons. Confidence was an issue as well. Win 5 games and your team would consist of everyone at 99 confidence, in turn breaking sliders and making the game too easy. What is to stop both of those 2 things from happening this time? Sure i could turn off xp but then my rookie wr at 67 overall would never improve. Players need glass ceilings, confidence needs to reset to 0 or 50 in the offseaon not stay at 99., and like others have said it makes no since for a qb confidence to go down if he only threw 1 td and no ints. No team cares about that. Only wins. Plus what if his team is a run 1st team? wouldn't it make more sense for him to only throw 25 times for maybe just 200 yards and only one td? The hb would be getting yards/tds. If it was me i would remove positive stat increases do to high confidence. No qbs accuracy/throw power or any other positions phyiscal ability increases just because they feel good. Now it does makes since for a low confidence to impact and lower stats, just a little. Like a cold streak.
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Old 06-07-2015, 05:00 PM   #39
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

JP, small question, but did they fix/alter rookie appearance in terms of too many dreadlocks, huge shoulder pads, old Revo helmets, etc...?
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Old 06-07-2015, 05:25 PM   #40
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by bad_philanthropy
JP, small question, but did they fix/alter rookie appearance in terms of too many dreadlocks, huge shoulder pads, old Revo helmets, etc...?
I believe so and to answer the question about confidence, I believe it resets to 50 each season now. With that being said, we talked to the devs about trying to make confidence less fluid so a guy like Aaron Rodgers would almost never go below 85 confidence. The key to making every rookie not be a 99 is the dev trait and there was some work done in that realm.
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