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Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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Old 06-07-2015, 06:51 PM   #57
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jpdavis82
You're not talking about 15 ok that's fine, but what do you know about 16 then?
lol, really?

Here's the thread in the off chance you haven't seen it:

http://www.operationsports.com/forum...-revealed.html


In case you still don't understand what I'm saying, please feel free to go back through my posts to see that I haven't commented on anything that hasn't already been revealed.
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Old 06-07-2015, 06:52 PM   #58
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by kehlis
lol, really?

Here's the thread in the off chance you haven't seen it:

http://www.operationsports.com/forum...-revealed.html


In case you still don't understand what I'm saying, please feel free to go back through my posts to see that I haven't commented on anything that hasn't already been revealed.
I thought maybe you meant you had played it, chill out.
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Old 06-07-2015, 06:54 PM   #59
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

If anyone has any questions about scouting or the draft I'll be here to answer what I can on Tuesday after part 2 of shop's impressions are released. I won't have a ton of info about the draft because I've only gone through one, I've done 1.25 seasons of scouting. Taking a break from OS for the rest of the night.
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Old 06-07-2015, 06:56 PM   #60
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jpdavis82
I thought maybe you meant you had played it, chill out.
Read my previous posts.

I clearly explained what I was talking about and in no way hinted to me playing it.

Again, it's almost like you haven't read any of my posts thus far....
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Old 06-07-2015, 06:58 PM   #61
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jpdavis82
No that's not what I was saying, I'm saying like for example if Eddie Lacy is struggling like he did at first last year he may have been struggling in his confidence due to the injury, now honestly injuries should probably affect confidence a lot, especially concussions. Anyway say on a normal week his goal every week is 100 yards, if he doesn't hit that it probably won't affect him or a guy like Lynch much but if a rookie HB comes in and struggled to get 50 yds every week that would affect his confidence and that's kind of the idea behind the system. Look at Manziel last year, he came in confident and arrogant but struggled and even off the field he was humbled and he's going to have to regain confidence this season and the trust of his coach and teammates. That's the idea behind the system, it's just that it was so broken in M15. Players with high OVR and consistency rating shouldn't be dropping in confidence and regressing as much in M16.
Are these goals player specific or position specific?
Basically if I have an up an coming RB ..is his goals the same as the starter (or close to it) or does the game give a realistic curve.
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Old 06-07-2015, 07:37 PM   #62
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

It would be cool to be able to compare players side by side. Like having two player cards side by side. Any chance this is in?
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Old 06-07-2015, 07:51 PM   #63
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

Quote:
Originally Posted by jpdavis82
No that's not what I was saying, I'm saying like for example if Eddie Lacy is struggling like he did at first last year he may have been struggling in his confidence due to the injury, now honestly injuries should probably affect confidence a lot, especially concussions. Anyway say on a normal week his goal every week is 100 yards, if he doesn't hit that it probably won't affect him or a guy like Lynch much but if a rookie HB comes in and struggled to get 50 yds every week that would affect his confidence and that's kind of the idea behind the system. Look at Manziel last year, he came in confident and arrogant but struggled and even off the field he was humbled and he's going to have to regain confidence this season and the trust of his coach and teammates. That's the idea behind the system, it's just that it was so broken in M15. Players with high OVR and consistency rating shouldn't be dropping in confidence and regressing as much in M16.
But are goals geared toward position and playing time. Say my rookie rb has only 50 yards for a bunch of weeks in a row, but it's as a back up. And say he's averaging a good ypc, does his confidence drop. Or even if he's a starter but your a passing team. He only runs for 50 yards but scores a TD and doesn't fumble. I think that's a solid day for a rookie rb in that spot.
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Old 06-07-2015, 07:56 PM   #64
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Re: Madden 16 CFM initial impressions by Shopmaster Part 1

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Originally Posted by jpdavis82
The onscreen notifications, what do you mean shut off goals exactly? It's part of the progression system. It was designed to simulate the real nfl based on stats and metrics. Real nfl players have goals every week, it's just the way it was implemented that was the problem. Same thing goes for confidence and regression.
Pretty sure nfl players don't have goals in real life. I used to coach hs football and the individual players didn't have goals. We had unit goals. It would be more believable if they/you said to make progression work better it had to based on something tangible (ie, stats). I can understand if the game can't calculate route running ability each game to help progress WR.

Why can't the system be more tied to groupings. WRS had a good day (17 receptions 300 yards and 2TDs) +3 confidence for all. But if one WR in the group had 3 drops it would subtract 5 confidence points.
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