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Madden 16 CFM Impressions by Shopmaster & Madscientist06

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Old 07-03-2015, 09:25 AM   #17
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Re: Madden 16 CFM Impressions by Shopmaster & Madscientist06

Quote:
Originally Posted by jpdavis82
It will be interesting to see where they go with ratings and how they affect regression and confidence with Donny leaving.

The consistency rating should play a part in how much a player regresses as they age


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Old 07-03-2015, 01:10 PM   #18
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Re: Madden 16 CFM Impressions by Shopmaster & Madscientist06

Why. WHY don't they include formation subs?!,!
Seriously. With fatigue that doesn't... Never worked... And we know it won't in M16...your bench is 99% worthless.
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Old 07-06-2015, 11:21 AM   #19
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Re: Madden 16 CFM Impressions by Shopmaster & Madscientist06

Not in a season it's not


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Old 07-06-2015, 11:55 AM   #20
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Re: Madden 16 CFM Impressions by Shopmaster & Madscientist06

Quote:
Originally Posted by Gman 18
The consistency rating should play a part in how much a player regresses as they age


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It would make investing in consistency worthwhile in CFM.
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Old 07-06-2015, 12:13 PM   #21
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Re: Madden 16 CFM Impressions by Shopmaster & Madscientist06

Did practice squads make it in? It's a great way to expand rosters and build talent in case of injury or finding diamonds that take time to mature.
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Old 07-07-2015, 01:03 PM   #22
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Re: Madden 16 CFM Impressions by Shopmaster & Madscientist06

Has there been any information about relocation? Specifically, do we still have to choose from three atrocious uniform designs with puke inducing color schemes or can we finally create our own uniforms again? I love relocation and playing with my own team, but the choices have been so terrible I have to turn it off. They look like high school uniforms.
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