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QB gameplay is inaccuracy patch again ?

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Old 08-08-2015, 12:08 PM   #9
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Re: QB gameplay is inaccuracy patch again ?

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Originally Posted by Cowboy008
Human/CPU or CPU/Human?
Human vs CPU
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Old 08-08-2015, 12:44 PM   #10
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Re: QB gameplay is inaccuracy patch again ?

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Human vs CPU
How did you fix the sacks?
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Old 08-08-2015, 01:01 PM   #11
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Re: QB gameplay is inaccuracy patch again ?

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Originally Posted by StefJoeHalt
Sheba true different studio different group of guys..but has CFM grown? Has it improved? Auto Subs inside CFM are still no good, custom packages, sub saves, a "training camp", sliders (which work completely different then play now), assist coaches, 46 man game day roster (no inactive players), position battles, etc...maybe issue is separating the studios because for years now play now and CFM has been different, for years now Auto Subs worked in Play Now but not CFM...but back to ur point..money, resources, man/woman power put aside for MUT and other game modes by default could have been used in CFM..especially with yearly cycle..look the game is without question improving..but CFM has not seen huge improvement...I would say very small improvement
You devote the majority of time and resources into what makes you the most money. If you are seeing smaller improvements in CFM it's because it's a smaller concern to the EA business model.

As much as it stings, it's a solid business strategy.
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Old 08-08-2015, 01:20 PM   #12
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Re: QB gameplay is inaccuracy patch again ?

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Originally Posted by Shady Mike
How did you fix the sacks?
Sacks has nothing to do with this thread and since he didn't even bring it up I'm not sure why you chose to so lets drop that topic in this thread.
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Old 08-08-2015, 03:04 PM   #13
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Re: QB gameplay is inaccuracy patch again ?

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Originally Posted by roadman
MUT is a money maker for EA, they won't destroy it.

Yeah, OS is sim nation, but that doesn't mean the rest of the 5 million buyers are.

Sliders usually handled the QB inaccuracy last year and I'll do it again this year if I need to.
Sliders didn't fix QB inaccuracy. It just increased the frequency of ducks. Inaccuracy is about slightly over/underthrown balls as well, not just wild ducks.

Quote:
Originally Posted by deaduck
You devote the majority of time and resources into what makes you the most money. If you are seeing smaller improvements in CFM it's because it's a smaller concern to the EA business model.

As much as it stings, it's a solid business strategy.
It wouldn't be if there was a sim nfl football competitor, but alas, we are stuck in a controlled market.

Last edited by ForUntoOblivionSoar∞; 08-08-2015 at 03:07 PM.
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Old 08-08-2015, 03:29 PM   #14
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Re: QB gameplay is inaccuracy patch again ?

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Originally Posted by ForUntoOblivionSoar∞
Sliders didn't fix QB inaccuracy. It just increased the frequency of ducks. Inaccuracy is about slightly over/underthrown balls as well, not just wild ducks.

.
Well, I don't know what to tell you then because my outcomes was different than yours.

I had throws out of bounds, under throws and over throws, all kinds of throws, but not many ducks. I do recall the duck throws in Madden 12 or 13, though. Those were terrible.

YMMV

Last edited by roadman; 08-08-2015 at 05:16 PM.
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Old 08-08-2015, 04:36 PM   #15
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Re: QB gameplay is inaccuracy patch again ?

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Originally Posted by roadman
Well, I don't know what to tell you then because my outcomes was different than yours.

I had throws out of bounds, under thrown and over throw, all kinds of throws.

YMMV
What difficulty do you play on?
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Old 08-08-2015, 04:48 PM   #16
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Re: QB gameplay is inaccuracy patch again ?

All-Pro, hybrid.
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