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Computer using custom playbooks in CFM

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Old 08-15-2015, 11:19 AM   #65
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Re: Computer using custom playbooks in CFM

Quote:
Originally Posted by chunt04
If you guys decide to build playbooks, will everyone be working on ps4? Any XB1 guys out there? If I decide to purchase, probably a used copy, I would definitely be willing to pitch in my efforts on XB1.
I think Van is an Xbox 1 guy.
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Old 08-15-2015, 11:19 AM   #66
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Re: Computer using custom playbooks in CFM

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Originally Posted by capa
Who here has Rex's ear? Who can show him this thread or put the bug in his ear? Could be a part of a first or second patch...but I fear they do not care that much about cpu performance and playing...they are more about human vs humans and online stuff.

C
I don't necessarily agree with you the online stuff. Look at what mode got the most love and care this year. It was CCM. Not MUT or online ranked/unranked games.
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Old 08-15-2015, 02:01 PM   #67
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Re: Computer using custom playbooks in CFM

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Originally Posted by redsox4evur
I don't necessarily agree with you the online stuff. Look at what mode got the most love and care this year. It was CCM. Not MUT or online ranked/unranked games.
I think what he meant was that the majority of what's been done to CFM is more tilted to the online league crowd versus the offline 32-team or solo user. And honestly I think that is always the biggest leap with things like this. It doesn't affect or benefit the online CFM user at all and I think their main goal when it comes to adding things is that the things they add apply to both the offline and online user.
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Old 08-16-2015, 12:11 AM   #68
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Re: Computer using custom playbooks in CFM

Pretty cool breakdown of last season Seahawks super bowl passing plays with down and distance. Does anyone know of a site that breaks each teams play calling down? Like a synergy for football or something?

And it begins...

http://www.fieldgulls.com/football-b...assing-offense
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Old 08-16-2015, 10:47 PM   #69
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Re: Computer using custom playbooks in CFM

Here's a cool write up a Ravens fan just did over on Reddit:

http://www.reddit.com/r/nfl/comments...nch_formation/


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Old 08-16-2015, 11:47 PM   #70
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Re: Computer using custom playbooks in CFM

Dont know if this helps at all but here is each NFL teams run/pass ratio for last year:

http://www.fftoday.com/stats/14_run_pass_ratios.html
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Old 08-18-2015, 07:20 PM   #71
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Re: Computer using custom playbooks in CFM

Just watching some of the videos from 16, looks like we are going to have to use this method to get the computer to play more aggressively. Other than some cosmetic changes and penalties/sliders working, 16 looks so much like 15. I still will buy it though. Looking forward to using custom playbooks for the computer.

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Old 08-18-2015, 09:30 PM   #72
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Re: Computer using custom playbooks in CFM

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Originally Posted by mooch49
Just watching some of the videos from 16, looks like we are going to have to use this method to get the computer to play more aggressively. Other than some cosmetic changes and penalties/sliders working, 16 looks so much like 15. I still will buy it though. Looking forward to using custom playbooks for the computer.

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Hopefully it's easier to switch between profiles (coaches & players) with less lag. I'm really hoping. If that's the case, I can't wait to study and recreate the Panthers official playbook in Madden 16. We could find 10-20 of us and each tackle a team's playbook (or two) making sure each down and distance situation is properly weighted...games against the CPU would be so much fun!
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