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weekly progression in cfm

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Old 08-21-2015, 02:41 PM   #9
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Re: weekly progression in cfm

Quote:
Originally Posted by neume1mb
When/where did he say that?
His Twitter account. No clue on whether this will require everyone to restart their CFMs, hopefully not.

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Old 08-21-2015, 02:54 PM   #10
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Re: weekly progression in cfm

Is this only when you are playing a cfm game and the player goes on a hot streak. Do the stats go back to normal when the game is over and your out of the game menu?
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Old 08-21-2015, 05:25 PM   #11
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Re: weekly progression in cfm

Quote:
Originally Posted by orion523
I know it's not always best case depending on the reliability of your connection, but a solo online CFM will most likely have this(and any other issues) fixed quite quickly. An option at least.
The only problem with that though is you won't be able to edit the rookies that come in so you'll be stuck with the revo helmet and what ever other equipment the cpu puts on the rookies.
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Old 08-21-2015, 05:35 PM   #12
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Re: weekly progression in cfm

Yeah I don't want to conflate or confuse two issues here with weekly vs. in-game progression:

As of now, the report is that in-game progression is the issue. If YOU'RE saying that week-to-week progression is an issue as well, then just provide some proof. Otherwise this question doesn't really impact the other bug (Confidence rating is what drives these hot/cold things I believe anyway).
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Old 09-18-2015, 11:34 AM   #13
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Re: weekly progression in cfm

Thread got offtrack.

Original question was, would 4 weeks give a better compromise to level a mix of cheap vs expensive skills? Worried that weekly will focus only on cheap skills and never raise moderate to expensive ones.

So would 4 weeks be the moderate compromise?
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Old 09-18-2015, 12:02 PM   #14
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Re: weekly progression in cfm

If I'm using auto with 4 weeks, do I have to actually click on auto progress to get this to go?

If so, in order to stick with the AI schedule of progressing players, would I do this before or after my Week 4 game?
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