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Old 08-29-2015, 02:40 PM   #25
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Re: CFM Patch List

Great thread OP. Hopefully we can get an update soon.
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Old 08-30-2015, 09:19 AM   #26
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Re: CFM Patch List

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Originally Posted by skillzlikewhoa12
I understand that the Devs are working on an extensive Patch for CFM and its many issues.
http://www.operationsports.com/forum...evelopers.html

However, is there a list of confirmed items they are working on?

I have yet to buy the game and if the list of CFM bugs they are actively working on is not sufficient enough I will just move on to FIFA and be done with Madden this year.

I would even take a list of items that Rex has tweeted back that they are aware of...

Here is a running list of major items that MUST be addressed:

*Rookie WR speed and QB deep ball accuracy not scaled to default roster
http://www.operationsports.com/forum...stigating.html

*Dynamic Goals system causing players in game ratings boost over 100
http://www.operationsports.com/forum...developer.html

*O-Line players regressing badly
http://www.operationsports.com/forum...-too-soon.html

*Many free agents disappearing when advancing from preseason to Week 1
http://www.operationsports.com/forum...ear-again.html

*Difficulty resigning players and resigning logic
http://www.operationsports.com/forum...g-players.html

*Auto subs not working properly
http://www.operationsports.com/forums/madden-nfl-football/851235-auto-sub-sliders-still-not-working-cfm.html

*Super Sim Stats are way off
http://www.operationsports.com/forum...-only-cfm.html

*Legacy issue where players in CPU generated drafts have incorrect and same equipment, too many players have dreads and player card avatar doesn't match race of player
I don't know about you guys but the fact that half of these issues say "again" behind them infuriates me. I do not get why s9 many of these issues have been present for so long it's not tweaking or refining game play flaws like with air dominance, it's stuff straight up not working properly like supers Sim and auto subs, two features that haven't worked propel this Gen. I think we need to organize a twitter hash tag if these things aren't finally addressed to get their attention cause clearly if they cared about franchise fans this would have been foxed by now. Pm me I'd your interested.
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Old 08-30-2015, 02:45 PM   #27
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Re: CFM Patch List

Quote:
Originally Posted by guppya
Could to add to OP that during supersim both user and cpu teams will run the ball 80%-90% of the time. CPU logic is broken there.
Yeah, not only that, but Super Sim also fails to take the accelerated clock into account. It makes it so only 9 or 12 seconds comes off the clock per play and there end ups being like 240 possessions and scores of 55-79 by the end of a game because WAY too many plays happen. You have to play 6:00-7:00 minute quarters to get real stats.

I wish they would fix super sim to not run 90% of the time and pass more, and to run a realistic amount of seconds off the clock per play.

It's been messed up since M12 or M13 at least... They never fix it.
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Old 08-30-2015, 06:23 PM   #28
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Re: CFM Patch List

Why do I have this feeling that, when they patch the draft class thing, they're going to be overly harsh with it? I'm almost half expecting no rookies to ever come out with speed over 70, or deep ball accuracy over 50.
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Old 08-31-2015, 12:20 PM   #29
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Re: CFM Patch List

They need to add back the HOF players and coaches that they had in last years game.
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Old 08-31-2015, 12:40 PM   #30
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Re: CFM Patch List

Quote:
Originally Posted by feeq14
I don't know about you guys but the fact that half of these issues say "again" behind them infuriates me. I do not get why s9 many of these issues have been present for so long it's not tweaking or refining game play flaws like with air dominance, it's stuff straight up not working properly like supers Sim and auto subs, two features that haven't worked propel this Gen. I think we need to organize a twitter hash tag if these things aren't finally addressed to get their attention cause clearly if they cared about franchise fans this would have been foxed by now. Pm me I'd your interested.
I held off on buying the game because I knew these CFM issues would be present in the game. Why go out and buy it on release day when you could wait until they patch everything 1 or 2 months down the line? They're not rewarding their hardcore fanbase for purchasing the game at release; you're being punished. One of the Devs even said in an interview to hold-off starting your CFM; really? I guess I'll hold off on buying the game in that case.

As stated earlier, a lot of these issues have persisted for so many years in Madden; it's really hard to play this mode if you plan on playing through more than 1 or 2 seasons.

As someone who doesn't play the online-related game modes, I'm skipping this version if these issues aren't sorted out. Would be nice to see a bigger community backlash on the CFM issues this game has had over the years.

Last edited by Maverick09; 08-31-2015 at 12:43 PM.
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Old 08-31-2015, 01:33 PM   #31
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Re: CFM Patch List

Not limited to CFM but most people who use coach mode also use CFM - same issues as last year still exist. User QB doesn't scramble is the biggest issue.
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Old 08-31-2015, 02:34 PM   #32
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Re: CFM Patch List

i really hope this patch drops by next week. not being able to fully dive in into CFM is back breaking. espec with the season like 9 days aways from kickoff. and the tuning updates... fingers crossed.
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