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Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

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Old 09-04-2015, 08:28 PM   #33
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

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Originally Posted by redsox4evur
Nope you are looking at between 9-13 days from today. Because this was posted yesterday (9/3) and it takes Sony/MS 10-14 days to approve a patch.
Just because he said that yesterday it doesn't mean EA sent it yesterday. We have no idea when they submitted the patch. I'd be pretty surprised if we don't have a patch by next weekend.
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Old 09-04-2015, 09:57 PM   #34
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

Wish they'd be specific as to what was in the patch. Obviously the drive goals bug but hopefully there's more. If they managed to get that, tune draft classes a bit better and fix CFM auto subs all in this patch it would be an absolute grand slam.
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Old 09-04-2015, 10:02 PM   #35
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

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Originally Posted by DeuceDouglas
Wish they'd be specific as to what was in the patch. Obviously the drive goals bug but hopefully there's more. If they managed to get that, tune draft classes a bit better and fix CFM auto subs all in this patch it would be an absolute grand slam.
Auto Subs seems least likely to me. Never works.
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Old 09-04-2015, 10:42 PM   #36
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

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Originally Posted by HozAndMoose
Auto Subs seems least likely to me. Never works.
Yeah, I'm not expecting it at all. I'm not really expecting them to mess with draft classes yet either. But one can hope. As long as they get it to where it's far more playable then I'll be happy.
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Old 09-05-2015, 12:36 AM   #37
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

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Originally Posted by juggalotusx
Still upset that this could have been a day one patch if they fixed most of it within a couple weeks. How come this was not done to begin with who tests the madden series?
Because videogames are BIG business and all the manpower was probably focused on making sure MUT is/was working. I work in a big retail company and when something isn't selling or making a profit(CFM) it gets replaced by something does (MUT). Plus it's their "fastest growing money-maker/game mode" and EA wants to keep that way.
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Old 09-05-2015, 11:47 AM   #38
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

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Originally Posted by T5063
So probably another week before it gets approved.
when was this released and how effective is it??...
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Old 09-05-2015, 11:49 AM   #39
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

Quote:
Originally Posted by NateDogPack12
"it's complete on our end, but I still don't have a hard a date for you guys" - Clint Oldenburg via Twitter

EDIT: Follow-up tweet from Rex on Page 4. Says patch is coming "very soon". Don't confuse this with the tuner update from today that addresses the Aggressive Catch effectiveness.
was the tuner released for XBoxONE and how effective has it been??..
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Old 09-05-2015, 12:07 PM   #40
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Re: Clint Oldenburg: "It's complete on our end." (No set date for patch yet).

In my CFM I turn off visual settings such as "defense tackle indicator" and "on field visual feedback" at my franchise main menu but when I start a game these settings turn back on automatically and I have to turn them back off once I'm in game. Not a huge deal but it sucks having to do this every time. Any way I can fix this or is it a bug?
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