Home

Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

This is a discussion on Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 09-04-2015, 04:41 PM   #73
MVP
 
redsfan4life's Arena
 
OVR: 16
Join Date: Mar 2005
Posts: 2,710
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
__________________
PSN: BEasy17
redsfan4life is offline  
Reply With Quote
Old 09-04-2015, 05:10 PM   #74
Hall Of Fame
 
redsox4evur's Arena
 
OVR: 0
Join Date: Jul 2013
Location: Boston
Blog Entries: 4
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by redsfan4life
Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
Thank god I made a note on my phone about to beat all the zone coverages in the game...
__________________
Follow me on Twitter
redsox4evur is offline  
Reply With Quote
Old 09-04-2015, 05:23 PM   #75
MVP
 
booker21's Arena
 
OVR: 16
Join Date: Jun 2003
Location: Argentina
Blog Entries: 1
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by redsfan4life
Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.

My only problem with this is that the AI is really dumb when calling plays. So it is too easy to find the 1-1 player. Many 1-1 on 3 and long.


Sent from my iPhone using Tapatalk
__________________
English, is not my first language.
booker21 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-04-2015, 05:25 PM   #76
MVP
 
Godgers12's Arena
 
OVR: 0
Join Date: Dec 2012
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Aggressive catch was not OP on All Madden. I was at about 25% on my attempts before the update. So now are they going to be virtually impossible on All Madden now?
__________________
Green Bay PackersSeattle MarinersNew York Rangers
Syracuse Orange

If walls could talk to spill the lies, we'd see the world through devils eyes
-M. Shadows
Godgers12 is offline  
Reply With Quote
Old 09-04-2015, 05:26 PM   #77
MVP
 
Datninja619's Arena
 
OVR: 0
Join Date: Jul 2012
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by redsfan4life
Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
Did you test with deep zones too (3,4,6)?

If anything I'll just adjustment the corner to man. I like to scheme with zone blitz.
Datninja619 is offline  
Reply With Quote
Old 09-04-2015, 06:03 PM   #78
Rookie
 
OVR: 2
Join Date: Jul 2009
Blog Entries: 13
Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Intera...

Quote:
Originally Posted by British Bronco
Am playing my first game after the update and right now Alex Smith has thrown 2 interceptions to my safeties - one to FS Darian Stewart and one to SS TJ Ward - so looks like for one game at least the safety play is much much better!

But then one game is not data of course...

So u must like madden 15 better because if u ever threw it deep one on one or zone it would get intercepted the majority of the time



Sent from my iPhone using Tapatalk

Last edited by mixxx01; 09-04-2015 at 06:14 PM.
mixxx01 is offline  
Reply With Quote
Old 09-04-2015, 08:22 PM   #79
Rookie
 
OVR: 0
Join Date: Nov 2012
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by Godgers12
Aggressive catch was not OP on All Madden. I was at about 25% on my attempts before the update. So now are they going to be virtually impossible on All Madden now?
That's what I'm worried about. All Madden played perfect before this update (hopefully it still does)
fancyclaps is offline  
Reply With Quote
Old 09-04-2015, 08:26 PM   #80
MVP
 
redsfan4life's Arena
 
OVR: 16
Join Date: Mar 2005
Posts: 2,710
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by Datninja619
Did you test with deep zones too (3,4,6)?

If anything I'll just adjustment the corner to man. I like to scheme with zone blitz.
No..I don't anticipate it changing a whole lot though. The AI safeties were doing a fantastic job of positioning themselves between the ball and the receiver. I was pretty impressed with it.
__________________
PSN: BEasy17
redsfan4life is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:35 AM.
Top -