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Originally Posted by Alondite |
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Confidence needs to be in the game, it just needs to be tuned.
Why? It's simple:
Let's say a team with low-rater players wins their first 6 games. In the real world, this team would be climbing up the power rankings and would be considered among the best teams in the league. Madden's roster updates would also improve the players on this team.
In Madden, and without confidence, this team would stay low-rated, and the fact that they are winning games would account for nothing. They could then go on to lost their final 10 games because their players are rated low. This could happen in the NFL, but it rarely does.
Confidence boosts their ratings while they are playing well, and will keep them high as long as they keep playing well.
The reason why player progression cannot be the solution is because having a few good games does not make a player permanently better. Confidence allows players to go hot and cold.
The problem isn't the system, it's the implementation. In-game confidence needs to be more dynamic and needs to change more. A player should theoretically be able to go from 0 to 100 confidence (or vice-versa) in-game if they are playing well (or poorly) enough, and their ratings should be temporarily boosted (or lowered) to reflect the fact that they are "hot" (or cold).
The idea is that even one big play should be able to give a team a huge lift in confidence and momentum, just like in the real NFL. Maybe this stat should be called "momentum" rather than confidence.
Out-of-game confidence, let's call it "season confidence," needs to be less dynamic. A player starts a game at their season confidence level, and depending on what their in-game confidence level (or "momentum") is at the end of the game, their season confidence could go up or down a few points to reflect it.
This also needs to be relative to player skills. A player should need to perform above or below their rating (including confidence-adjusted ratings) to be affected. Players should also need traits to determine how much their confidence is affected. Some players are more stable, while others are affected more by their performance.
And lastly, it actually needs to matter for top players. With stats being capped at 99, players who already have 99 in those stats get no bonus from high confidence. Confidence should be able to push stats over 99 for highly-rated players.
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You sir have nailed it. Glad I read through the thread before typing an Identical post. Couple of things that I would've added are:
The current system renders scheme useless. I would prefer a player playing out of their scheme (at least for the first year before his scheme ideally conforms to the team's) have a cap to the confidence they can attain. Instead of capping at 99 a guy playing out of scheme caps at 85.
I agree that confidence should be tiered to momentum and player confidence like you suggested. But the ratings impacted by each should be mutually exclusive. If a qb is 5/5 on a drive The momentum should affect his poise (AWR, injury, stamina or toughness). This "momentum" confidence should be tied to unspoken unseen drive goals. Rather than telling me to rush or throw for 20 yards, make all drive goals available but not thrown in my face. grant me the highest level achieved by the time I score, punt or turn the ball over.
I love the idea of season confidence but don't want it attached to the previous game beyond: 1) whether we win or lose, 2) my weekly goals 3) the progress toward my season goal. If the momentum affects things like AWR, stamina, injury, toughness etc, then season conference should impact the expensive skills like throw accuracy, acceleration (players do get more explosive) etc.
If EA insists on sporadically making the game interesting. I wish they would consider momentum changing game time moments/decisions rather than arbitrary drive goals. Confidence is gained on key plays that (as you said above) change momentum. For example, it's 3rd and 15... Important decision. Blitz or cover? Risk reward. Get a sack change field position gain confidence. Play it safe gain less or no confidence.
Confidence as it stands currently is not effective. For example: I often get challenged to keep my opponent out of the redZone. Recently tom Brady scored on a 40 yard pass play. DRIVE GOAL COMPLETED. Confidence for all! Did I stop the offense?. Not even close. But they did stay out of the red zone and all it took was my SS blowing coverage and allowing a TD from midfield.