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Post patch LT regression

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Old 09-10-2015, 01:02 AM   #33
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Re: Post patch LT regression

Quote:
Originally Posted by Jr.
Great work, CM. Yet another mishap from the backward progression/regression system that's based on stats/XP. Guys don't get worse from giving up sacks... they give up sacks because they're bad. If the game ever gets this kind of mindset (that stats are a reflection of ability, not the other way around) a lot of these issues can be remedied.
YES. I'm glad to see I'm not the only one confused by this line of thinking.

Ratings should drive performance, not the other way around.
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Old 09-10-2015, 02:25 AM   #34
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Re: Post patch LT regression

Good find guys. One question though

Are LTs on teams with QBs that have decent sense pressure doing okay? I know there are a couple of different sense pressures from what I recall (isn't there like ideal, oblivious, and some others?) Just wondering how somebody who fits in the middle of that would fare
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Old 09-10-2015, 07:16 AM   #35
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Re: Post patch LT regression

Quote:
Originally Posted by Jr.
Great work, CM. Yet another mishap from the backward progression/regression system that's based on stats/XP. Guys don't get worse from giving up sacks... they give up sacks because they're bad. If the game ever gets this kind of mindset (that stats are a reflection of ability, not the other way around) a lot of these issues can be remedied.
Quote:
Originally Posted by rspencer86
YES. I'm glad to see I'm not the only one confused by this line of thinking.

Ratings should drive performance, not the other way around.
This XP system just has to go. It really makes absolutely no sense in a sports game of any kind.
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Old 09-10-2015, 07:52 AM   #36
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Re: Post patch LT regression

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Originally Posted by kehlis
This XP system just has to go. It really makes absolutely no sense in a sports game of any kind.
How did they release a patch that doesn't fix anything? Did they not test it at all before sending it out to us? ...much like what they did with the game.
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Old 09-10-2015, 07:53 AM   #37
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Re: Post patch LT regression

dang.thought I could finally begin a new franchise

ah well

really hope this gets fixed soon, thanks for posting your findings
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Old 09-10-2015, 09:35 AM   #38
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Re: Post patch LT regression

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Originally Posted by PhillyPhanatic14
How did they release a patch that doesn't fix anything? Did they not test it at all before sending it out to us? ...much like what they did with the game.
It did fix a number of things. Unfortunately CFM just has plenty more things to fix.
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Old 09-10-2015, 09:59 AM   #39
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Re: Post patch LT regression

Anyone do any testing to find if there are any possible slider settings to get this problem at least mitigated enough to get a cfm started?

Been waiting long enough to get a career going.
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Old 09-10-2015, 10:42 AM   #40
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Re: Post patch LT regression

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Originally Posted by CM Hooe
It did fix a number of things. Unfortunately CFM just has plenty more things to fix.
This. EA did a good job addressing things quickly, but CFM is a pretty bloated and complicated old heap of code at this point. It took them years to iron out things like younger, lower rated receivers starting over established players, and wonky sim stats back in the PS2 era. These days CFM has so many extra variables heaped on to the core sim engine it's a wonder it can spit out anything resembling the NFL at all.

I think we need to understand the state CFM is in and try to make the best out of it this year. I accept Rex's admission that it needs work, and will wait see what Kolbe and Rex do with the mode for next year. It's just the reality of the process. Gameplay needed so much attention, and I'm glad this regime focused on it the way they did. It's as good as it's been in forever.

I said it in another thread, I think the Madden team should look long and hard at NHL's Be a GM mode from Gen 3 and now in NHL 16 as a model for player development, progression, and regression.
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