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FIX: Setting Up A 32 Team OFFLINE CFM Instructions

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Old 09-11-2015, 03:58 PM   #49
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

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Originally Posted by muelly


So if I understand you’re doing a cloud CFM and each opponent you play you create a user as their owner, retiring and coming back as owner of your next opponent.





I was under impression the only way to get around confidence skyrocketing was to do a 32 team league. Am I missing something?
Yes that is pretty much what I do, except that I do offline CFM.
I dont have drive goals and the confidence works just fine.
So I dont think you necessarily have to do a 32 team league.
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Old 09-11-2015, 04:00 PM   #50
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Quote:
Originally Posted by muelly


So if I understand you’re doing a cloud CFM and each opponent you play you create a user as their owner, retiring and coming back as owner of your next opponent.





I was under impression the only way to get around confidence skyrocketing was to do a 32 team league. Am I missing something?

You aren't missing anything. They are just talking about skipping 32 team control and doing it week by week, which sounds insanely more difficult than my earlier suggestion. Best bet is to create 32 team league, and toggle auto pilot on for everyone except you and your opponent for the week. After the game, turn it on for your opponent you just played, and turn off for the next. This will make your games user vs user which disables the goals and subsequent confidence boosts from them.

What they are doing or speaking of, is doing one owner and creating a character for the opponent and retiring them on a weekly basis. I can't fathom that being more simplistic than just toggling the auto pilot. And make sure if you do it my way, you turn auto pilot on after your last game so cpu can trade and fire coaches in off season.
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Old 09-11-2015, 04:02 PM   #51
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Autopilot is not something I use for 32 team control.

I am however testing right now turning it on before the draft to see if it will result in the other 31 teams making draft day trades (trading up and down etc).

Stay tuned.
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Old 09-11-2015, 04:02 PM   #52
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

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Originally Posted by Jhendrix6426
You aren't missing anything. They are just talking about skipping 32 team control and doing it week by week, which sounds insanely more difficult than my earlier suggestion. Best bet is to create 32 team league, and toggle auto pilot on for everyone except you and your opponent for the week. After the game, turn it on for your opponent you just played, and turn off for the next. This will make your games user vs user which disables the goals and subsequent confidence boosts from them.

What they are doing or speaking of, is doing one owner and creating a character for the opponent and retiring them on a weekly basis. I can't fathom that being more simplistic than just toggling the auto pilot. And make sure if you do it my way, you turn auto pilot on after your last game so cpu can trade and fire coaches in off season.
And that works? Sounds like some extra work on the front end and just a quick click on and off before & after games.


How can I tell whether its working.
I've always enjoyed online cfm because you get updates quicker but maybe this year is different.


Are you using a tuner?
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Old 09-11-2015, 04:06 PM   #53
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Quote:
Originally Posted by hh0703
I tested that eralier and it works just fine. When you retire as an owner the owner doesn't really retire, you just give up the control over that team.
I think thats the way I will play, since you still have all the trades and stuff like that.

PS.: English is not my first language either
awesome, then that is what i´m going to do. No 32 control for me lol-

@muelly

Dynamic drive goals are something that only work on Played game. Sim games doesn´t have drive goals, another reason why user has an advantage with this non sense system EA did.

So this way i avoid to get Drive goals on played game. then i retired and the team can do whatever they want. Trades, etc.

This is great news for me at least.
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Old 09-11-2015, 04:07 PM   #54
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

I can confirm the other 31 teams will make trades during the pre-season and season.

So that nixes the idea that you can't see trades between teams.

Also just so everyone understands coach firing.

You only have to set to off on your commissioner team (the first team you select to be a coach or owner for on the front end set up of your 32 team franchise).

No coaches were fired in my current test with it turned off on just my main teams profile.
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Old 09-11-2015, 04:07 PM   #55
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Quote:
Originally Posted by Jhendrix6426
You aren't missing anything. They are just talking about skipping 32 team control and doing it week by week, which sounds insanely more difficult than my earlier suggestion. Best bet is to create 32 team league, and toggle auto pilot on for everyone except you and your opponent for the week. After the game, turn it on for your opponent you just played, and turn off for the next. This will make your games user vs user which disables the goals and subsequent confidence boosts from them.

What they are doing or speaking of, is doing one owner and creating a character for the opponent and retiring them on a weekly basis. I can't fathom that being more simplistic than just toggling the auto pilot. And make sure if you do it my way, you turn auto pilot on after your last game so cpu can trade and fire coaches in off season.


So confidence boost and goals are only earned in user played games, not cpu sims? I'm getting a better handle on this I think.


A&S can you confirm this works? Your against autopilot, what if its only used for the opponent the week you play them.
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Old 09-11-2015, 04:21 PM   #56
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions

Auto pilot does nothing for draft day trading.

So no purpose in putting teams on autopilot for the draft.
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