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Madden 17 wishlist

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Old 02-01-2016, 04:21 PM   #201
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Re: Madden 17 wishlist

Really, they need to get rid of XP and go back to natural progression in franchise, and they need to figure out what people look like when they run, because they haven't gotten that right in a long time.

If they do that, I'll go back to playing it next year, but right now I just can't play it due to the above.
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Old 02-01-2016, 05:13 PM   #202
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Re: Madden 17 wishlist

Practice Squad
Playable Pro Bowl
D line stunts
Adjustable camera
New helmets, cleats, gloves and accessories
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Old 02-01-2016, 08:02 PM   #203
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Re: Madden 17 wishlist

Quote:
Originally Posted by KickassJohnson
These helmets/facemasks:







Mouthpieces:



Sleeves and options:




Newer visors:





Team gloves (how is this not in the game already?!?)


I like how you think. EA listen to this man
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Old 02-01-2016, 10:04 PM   #204
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Re: Madden 17 wishlist

So I simmed to 2029, and I think that progression and the generated classes need to change.
What I noticed:
1: Every team has at least 2 99 AWR players, with some teams having 10+. The average AWR for a starter, just looking at rosters, looks to be around 92-95.
2. QB's don't lose physical attributes. Cam Newton still had 97 arm strength and 84 speed at 37, Mariota still had his 88 speed at 36, and there are a bunch of generated qbs in their mid 30s that still have 85+ speed.
3. QB's end up with 99 in all accuracy ratings after 5-6 years.
4. Other skill positions lose speed at insane rates. Travis Benjamin went down to a 75 speed at the age of 32, and there are many more.
5. D-linemen and corners have insanely low play rec. For whatever reason, the cpu dumps all their xp into awareness, and coverage for corners.

Now to adress the generated classes:
1. Complete lack of variety. There are no freak athletes, players with certain builds have virtually the same attributes every time. No backs have over 91 speed (literally not a single one), there are no recievers that are above 6'4, and no tall guys with speed and acceleration(a bunch of 6'4 guys have high 90s speed, but low 80s acceleration), there are no good fast safeties, and no freaks at hb or wr. There should be a few guys that are just insane, like Randy Moss, Bo Jackson etc, but you will never find anyone like that in madden. I don't want to see one of those guys every draft, but they need to exist.
2. Not a huge thing, but draft stories don't line up, especially with the combine. I've seen guys have "the best 3-cone" then I go check and he was 30th at his position. I would personally like to see a return of draft stories, like HC 09, Madden 13, and Madden 25. I know the classes were preset, so maybe just have those offline? Madden 13 didn't do much right, but their draft classes were awesome. I had a lot of fun following those, and then getting that hyped up college player. Sometimes he was great, sometimes not so much, but he had a storyline.

I think that for progression, we need to see a return of the potential system. But I think potential should be evaluated by your scouts, and the true rating should be hidden, and guys should have peak age start and end, like 2k has. It would add so much to the game. You could have guys that look great, then don't grow much, or just straight up busts, wrongly evaluated by your scouts. Production should also be incorporated into progression.

If ea don't want to do draft stories, at least give us customizable classes so we can have our own. If any of you are familiar with the simworld guys from 2k, imagine that with madden. The lack of variety would be solved if we could create and upload draft classes.









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Old 02-01-2016, 10:59 PM   #205
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Re: Madden 17 wishlist

Quote:
Originally Posted by crenk
Adding on to the controller idea, I mostly just have a couple sports games but have seen that in Grand theft Auto they use the speaker in the controller for a police radio.
What about sound effects or crowd noise being pumped through that. Just ideas but bone crunching hits trigger the impact through the speaker, or if a de gets around your LT you could hear footsteps closing in, or maybe just player sounds during the whole play. Lineman crashing and grunting, players yapping, qb cadences etc.

tons of possibilities that are just not being considered but could really add to immersion.
I love this idea!!! The controller speaker could have all of the on field chatter and sounds while the tv has the crowd, PA Announcer, and commentary. Would be great with Surround Sound!!!
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Old 02-02-2016, 12:36 AM   #206
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Re: Madden 17 wishlist

Quote:
Originally Posted by richard2001
So I simmed to 2029, and I think that progression and the generated classes need to change.
What I noticed:
1: Every team has at least 2 99 AWR players, with some teams having 10+. The average AWR for a starter, just looking at rosters, looks to be around 92-95.
2. QB's don't lose physical attributes. Cam Newton still had 97 arm strength and 84 speed at 37, Mariota still had his 88 speed at 36, and there are a bunch of generated qbs in their mid 30s that still have 85+ speed.
3. QB's end up with 99 in all accuracy ratings after 5-6 years.
4. Other skill positions lose speed at insane rates. Travis Benjamin went down to a 75 speed at the age of 32, and there are many more.
5. D-linemen and corners have insanely low play rec. For whatever reason, the cpu dumps all their xp into awareness, and coverage for corners.

Now to adress the generated classes:
1. Complete lack of variety. There are no freak athletes, players with certain builds have virtually the same attributes every time. No backs have over 91 speed (literally not a single one), there are no recievers that are above 6'4, and no tall guys with speed and acceleration(a bunch of 6'4 guys have high 90s speed, but low 80s acceleration), there are no good fast safeties, and no freaks at hb or wr. There should be a few guys that are just insane, like Randy Moss, Bo Jackson etc, but you will never find anyone like that in madden. I don't want to see one of those guys every draft, but they need to exist.
2. Not a huge thing, but draft stories don't line up, especially with the combine. I've seen guys have "the best 3-cone" then I go check and he was 30th at his position. I would personally like to see a return of draft stories, like HC 09, Madden 13, and Madden 25. I know the classes were preset, so maybe just have those offline? Madden 13 didn't do much right, but their draft classes were awesome. I had a lot of fun following those, and then getting that hyped up college player. Sometimes he was great, sometimes not so much, but he had a storyline.

I think that for progression, we need to see a return of the potential system. But I think potential should be evaluated by your scouts, and the true rating should be hidden, and guys should have peak age start and end, like 2k has. It would add so much to the game. You could have guys that look great, then don't grow much, or just straight up busts, wrongly evaluated by your scouts. Production should also be incorporated into progression.

If ea don't want to do draft stories, at least give us customizable classes so we can have our own. If any of you are familiar with the simworld guys from 2k, imagine that with madden. The lack of variety would be solved if we could create and upload draft classes.
I agree with a lot of that, until you said "Production should also be incorporated into progression". What exactly do you mean by that? I think a lot of us would like to see the two decoupled. Progression (getting better) should lead to production. Production should not lead to progression, as it does now.

The rookie class generation system seems to be based on 4-5 player "types" per position with slight randomness adjustments made to each guy so that they come out a just a little bit different. The best prospects come from the 2-3 types that are worth anything that have lucky dice rolls on the randomness adjustments. This isn't the worst system, but in its current form, it doesn't leave much to imagination during the scouting process. If they insist on keeping this format, they should at least add several new player types per position so that you can get some overlap between them so that it's not 100% obvious what kind of player you're looking at after scouting a couple of ratings and looking at the player's height/weight. They should also have a few players per draft that are just completely random and could have any combination of skills/size, for better or worse. This is where you could get interesting guys like Gronkowski, who is a perfect combination of everything, or Tebow, who has a skill set the game hasn't really seen before, but it doesn't really translate to the field. Anyway, just an idea for a more specific way to fix draft classes, would be interested to hear other ideas that get into specifics.
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Old 02-02-2016, 09:08 AM   #207
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Re: Madden 17 wishlist

Quote:
Originally Posted by SpyPirates
I agree with a lot of that, until you said "Production should also be incorporated into progression". What exactly do you mean by that? I think a lot of us would like to see the two decoupled. Progression (getting better) should lead to production. Production should not lead to progression, as it does now.

The rookie class generation system seems to be based on 4-5 player "types" per position with slight randomness adjustments made to each guy so that they come out a just a little bit different. The best prospects come from the 2-3 types that are worth anything that have lucky dice rolls on the randomness adjustments. This isn't the worst system, but in its current form, it doesn't leave much to imagination during the scouting process. If they insist on keeping this format, they should at least add several new player types per position so that you can get some overlap between them so that it's not 100% obvious what kind of player you're looking at after scouting a couple of ratings and looking at the player's height/weight. They should also have a few players per draft that are just completely random and could have any combination of skills/size, for better or worse. This is where you could get interesting guys like Gronkowski, who is a perfect combination of everything, or Tebow, who has a skill set the game hasn't really seen before, but it doesn't really translate to the field. Anyway, just an idea for a more specific way to fix draft classes, would be interested to hear other ideas that get into specifics.
Yeah actually, now that I think about it, you're right about progression should not equal production. I was thinking of madden 12, where you could have a great season with a guy, but it wouldn't matter because of set potential. I'd like to see practice and training camp matter a lot more, especially for young guys.

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Old 02-02-2016, 04:51 PM   #208
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Re: Madden 17 wishlist

In all of KickassJohnson's photos, the flywire collar's are real noticeable. They need to boost that up in Madden as most of the time you cant see the material.
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