Home

Player attribute efficacy analysis (sim)

This is a discussion on Player attribute efficacy analysis (sim) within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 09-25-2015, 01:11 AM   #9
Rookie
 
mlb61's Arena
 
OVR: 0
Join Date: Oct 2014
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by bagobonez
I suppose I could've tested that. Perhaps I will still.
If I remember right, the development team said some time ago that OL footwork and RBK, PBK strength were no longer used in the game. Also, unless this has changed, Deep Accuracy, etc. are not used in simmed games -- instead the single attribute Throw Accuracy is used. It shows up in the attribute listing for free agents. Good work, but definitely do some more testing.
mlb61 is offline  
Reply With Quote
Old 09-29-2015, 02:01 PM   #10
Rookie
 
OVR: 0
Join Date: Sep 2015
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by mlb61
If I remember right, the development team said some time ago that OL footwork and RBK, PBK strength were no longer used in the game. Also, unless this has changed, Deep Accuracy, etc. are not used in simmed games -- instead the single attribute Throw Accuracy is used. It shows up in the attribute listing for free agents. Good work, but definitely do some more testing.
It seemed the Deep Accuracy had a much more positive effect than Short or Medium Accuracy. The results tend to show that it DOES matter.
bagobonez is offline  
Reply With Quote
Old 09-29-2015, 04:30 PM   #11
Pro
 
Robo COP's Arena
 
OVR: 3
Join Date: Feb 2012
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by bagobonez
It seemed the Deep Accuracy had a much more positive effect than Short or Medium Accuracy. The results tend to show that it DOES matter.
but 1 simmed season with the attribute raised isn't a large enough sample size to definitively state that.

I'm on board with the others in voicing concerns that 1 simmed season is not enough to draw any sort of conclusions. While there are some that appear to definitely have an effect (with elusiveness far and away having the most BTKs) others are way too close to call (some of those QB stats are awfully similar with barely a TD and a few yards difference) or could just be potential outliers

Some encouraging #s, but 1 simmed season per attribute isn't enough to base a decision.

You also have to factor in many other issues. You stated everyone on the team was edited to 80s, but the opponents weren't. You also have to factor in schemes, playbooks, player traits, etc.
Robo COP is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-29-2015, 05:24 PM   #12
Rookie
 
OVR: 0
Join Date: Sep 2014
Re: Player attribute efficacy analysis (sim)

very good thread would be nice if the community could help with this I am curious. Because sometimes my players don't perform how I feel they should when they are in position, and I'm not sure if its me or the gameplay.
rosswon is offline  
Reply With Quote
Old 10-05-2015, 08:50 PM   #13
Rookie
 
mlb61's Arena
 
OVR: 0
Join Date: Oct 2014
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by bagobonez
It seemed the Deep Accuracy had a much more positive effect than Short or Medium Accuracy. The results tend to show that it DOES matter.
Sometimes a little homework saves time and avoids confusion.

"Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
https://www.easports.com/madden-nfl/...player-ratings


You need many, many, many more trials before making any conclusions.
mlb61 is offline  
Reply With Quote
Old 10-19-2015, 08:08 PM   #14
Rookie
 
OVR: 0
Join Date: May 2014
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by mlb61
Sometimes a little homework saves time and avoids confusion.

"Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."
https://www.easports.com/madden-nfl/...player-ratings


You need many, many, many more trials before making any conclusions.
The statement you quoted does not mean that throwing accuracy is the only thing that matters in simulation. Deep accuracy can still matter in simulation
JumpOffMang is offline  
Reply With Quote
Old 10-19-2015, 11:14 PM   #15
Rookie
 
mlb61's Arena
 
OVR: 0
Join Date: Oct 2014
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by JumpOffMang
The statement you quoted does not mean that throwing accuracy is the only thing that matters in simulation. Deep accuracy can still matter in simulation
But it doesn't. There have been many statements about this over the past few years. This is just one. Find them yourself if you're interested.

Last edited by mlb61; 10-20-2015 at 12:10 PM.
mlb61 is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-20-2015, 08:17 AM   #16
Rookie
 
adamjsav's Arena
 
OVR: 0
Join Date: Apr 2015
Location: Queensland, Australia
Re: Player attribute efficacy analysis (sim)

Quote:
Originally Posted by mlb61
But it's not. There have been many statements about this over the past few years. This is just one. Find them yourself if you're interested.
Completely agree. They've definitely confirmed short, medium and deep accuracy don't apply in simmed games. But THA isn't available to upgrade with XP. Could be that increasing deep accuracy has the biggest effect on THA.
adamjsav is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:57 AM.
Top -