10-21-2015, 07:21 PM
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#48
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Rookie
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See
Great thread with a lot of fantastic input. I will most likely only be echoing others at this point but i will throw my notes into the discussion...
Expanded coaching staff and impact.
- HC, OC, DC, ST, GM.
- Better coaches make their units play better.
- coaches have styles/personalities. Good coaches will attack defensive weaknesses. Cocky or bad coaches may just play however they want. Good coordinators have better playcalling abilities.
- Positional coaches may be a stretch.
- Background history on real and fictional coaches. Also having their own strengths and weaknesses.
- Good coaching staff make crappy teams play a little better. Bad coaching staffs make stacked teams play a little worse
- GM responsible for building team that fits HC system. Thus they will make personnel moves accordingly.
- Good GM has better chance at trading for, drafting, or signing players that fit their system.
- Role system/personalities for coaches?
Expanded news and immersion.
- National/big news, such as nfl.com
- beat writer blogs for each team. Real writers or fictional writers.
- Major news outlet would break news on trades, injuries, big division wins, etc... Nfl.com type stuff. Individual blogs would focus more on the team. Like how good or bad they are playing. Will a player sign an extension at the end of the season. News about how a 3rd rounder just got his first sack/TD/INT/etc...
- Press conferences?
- Put the major news and/or team news back on first page of franchise. It should be in your face.
- Off-season updates, camps, injuries, etc... Everything!
Expanded player roles that create gameplanning.
- QBs human and AI should respect and fear testing guys like Sherman/Revis.
- Human and AI should focus on playing away from star defenders or doubling star recievers, etc. Expanding coaching/gameplanning connects to this.
- Actual gameplanning. What type of offense. What type of defense. Figure out the weaknesses and mismatches. Who are the stars and sleepers to keep an eye on?
- Team distractions. Allow coach to choose disciplinary action. Star player late for meetings. Bench him for a quarter? Half? Entire game? Be careful the balance of team chemistry and losing team discipline by letting troublemakers off too easy. Teams can lose morale and become undisciplined on the field, prone to mistakes. They also play better when the team is winning and trash talk opponents. But they play less inspired when losing and throw their own team under the bus.
Team chemistry.
- New coaches and players and systems take time to gel. No more building an instant champion by signing a boatload of high profile free agents and mega trades.
- Building chemistry builds discipline and morale. Teams player tighter and better. Coaches impact discipline. As do distractions, injuries, losing etc..
Rebuild playing modes.
- Player, coach, owner all feel exactly the same. Theres really no immersion here, yet all 3 should have their own feel. Something that draws the player in to that mode that cant be found in the others.
New commentators.
- Its just time to go in a new direction.
Team builder.
- allow created teams in franchise mode.
- make a new team creator. Even the one like ncaa football would be an improvement, but have it offline rather than online only. And it would be nice to finally have new logos rather than the same generic ones that havent changed for years.
Practice squads.
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