2
nd sim is done. This time I went with “weekly progression” instead of “yearly progression”. I think this is a better choice overall. Obviously do what you want with your own team but I think this works best for the cpu. I’ll put “done” if I think I’ve found the spot or “wip” for work in progress. So on to my thoughts:
QB(80% - done) – Upped from 50% to 80%. Went from 35 guys over 80 to 44 guys over 80. Some top end guys as well. A little deep in 80-89 guys but I think this is the happy spot. A little up or down to your preference.
HB(130% - done) – Upped this from 100% to 130%. Honestly I think this is perfect. Look at those numbers. It’s basically right on.
WR(230% - wip) – Upped from 200% to 230%. So this looks ok but a little deep in talent overall. Not quite where I want it to be. Close though. Think I’ll try 216% next.
TE(80% - wip) – Upped from 50% to 80%. I like what I see here. Total is close. I might try 100% just to see what happens but this wouldn’t be bad at all.
T(130% - wip) – Dropped from 150% to 130%. So this was weird. I actually had more 80 overall players at 130% then I did at 150%. This may be due to the weekly progression this time around. Still way to many players. The main reason I kept this up higher is because of the Tackle regression stuff many complained about. So far I haven’t seen this at all. If anything Guards are having more trouble then Tackles. Will drop to 100%.
G(100% - done) – Upped from 50% to 100%. In my eyes another perfect setting. A tiny bit high on 90-94 guys but I like the numbers overall.
C(150% - wip) – This was kept at 150%. This kinda shows how the weekly progression differs from yearly progression. We had 37 players over 80 this time compared to 25 last time. To me this is to many good players. I will drop to 130% for the next sim.
DE(200% - wip) – Upped from 150% to 200%. This was much better then last sim and really close to being solid. I think we can squeeze a bit more out though to get some of those top end guys. Will go 230% next sim.
DT(100% - done) – Kept at 100%. This didn’t have the crazy change Center did even though I kept it the same. So I think this is where it needs to be. Again like the 1
st sim it is deeper then should be but the top end is perfect. If we drop we probably won’t see any 90+ guys at all.
OLB(150% - done) - Kept at 150%. This was almost right on. Not quite as much top end guys but the overall numbers are really good. I like it.
MLB(150% - done) – Kept at 150%. This was really close to. Again a little low on top end but really solid overall.
CB(200% - done) – Kept at 200%. There was only 4 more players over 80 then last sim but the top end was way heavier this time. It’s pretty close to what default had so while a bit heavier on the top end I think I like it.
FS(180% - done) – Upped from 150% to 180%. Numbers look legit here. I think 180% is the perfect setting.
SS(180% - wip) – Upped from 150% to 180%. This was really spread out evenly between 80-99. Not sure I like having 13 guys over 90. Think I will drop down to 166% for next sim.
K(150% - done) – Dropped from 250% to 150%. This helped a lot compared to last sim. Actually the numbers look really good compared to default rosters. Good with me.
P(150%) – Dropped from 250% to 150%. Weirdly, while better then 1
st sim, it’s still top heavy compared to Kickers. So while Kickers worked out good at 150% Punters still seem to high. Will drop to 130% for next sim.
Well that’s it for my 2
nd sim guys. Hope this helps in making your XP Slider decisions. I will get that 3
rd sim in soon to try to finalize those last couple positions. But in the very least you have some pretty good data to base your sliders on.