11-23-2015, 11:35 AM
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#1
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Pro
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A Few Ideas To Increase Depth to CFM
Until this year I had not previously purchased a Madden game since probably Madden 11. Thus, I have definitely enjoyed the overall Madden 16 experience despite some of the technical issues. Sitting here I did think of a few things that, while small in nature, I believe would be a great addition to the franchise mode in Madden (offline and online).
1. I have already seen this mentioned quite a bit, but allow for defensive assignments again. I will not go in depth here and rehash everything, but it is definitely needed.
2. Obviously fix auto-subs
3. I love the ability to practice and increase players XP/Confidence each week prior to playing each game. This is where I would love to see a few small changes that could really affect the immersion in CFM. First, especially in online leagues, incorporate a scouting system into Madden. This has been in the game in the past, which will show the % of run vs. pass %, blitz %, man vs. zone %, the popular plays that your opponent likes to run on offense and defense, etc. I would also like to see it taken more in depth where you can see what they like to do on offense and defense on first down, second down, and the other common situational breakdowns. The second phase of this system would be, to allow the user go into practice mode and chose to practice against your opponents tendencies, whether offense or defense. I just think that this would help to improve gameplay and increase realism.
4. More in depth contract options. Maybe they are present and I just don't know how to use them, but currently it seems that I am only able to negotiate base salary, bonus, and years. Why not include player and/or team options, no trade clauses, or trade exceptions.
5. This might be difficult due to the league, but incorporate a rating for leadership. This would provide some value to having some older vets on your team. Maybe a vet with a high leadership trait would help to add a multiplier to Confidence/XP during critical situations or big games. Obviously this would need to be balanced to keep someone from just having a team of vets or abuse of the ability. The opposite could be true where a player could become a "cancer" in the locker room where maybe you have to move someone to improve team chemistry. This would add another trait to look at when considering draft prospects instead of just looking for the fastest 40 time or most bench press reps.
These are just a few ideas that I thought could help improve the depth of the franchise mode.
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