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Progression HAS to be changed in M17, along with the generated draft classes.

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Old 02-03-2016, 11:18 AM   #17
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Re: Progression HAS to be changed in M17, along with the generated draft classes.

I've only made it a couple years into a CFM (and have now restarted), but what I did was have progression set at "weekly" through week 8, and then "end of season" for the rest of the year. I don't know how that would turn out 10 years down the road, but it kept AWR from having major decrease problems because that's usually what would be upgraded the first 8 weeks, and the skills would be upgraded at the end of the season.


But I agree, I much prefer the organic ways of pre Madden 10. I hated that potential system even more than the XP system we have now.
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Old 02-03-2016, 11:47 AM   #18
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Re: Progression HAS to be changed in M17, along with the generated draft classes.

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Originally Posted by jhigginsluckow

But I agree, I much prefer the organic ways of pre Madden 10. I hated that potential system even more than the XP system we have now.


I remember Madden 08 and 09 had the "potential" progression system, it's just that the potential was only displayed during the draft and then hidden thereafter. Plus, pre Madden10, the progression system levelled up physical attributes (like up to 6+ in speed etc). Post-M09 but pre-cfm, it's just the potential was displayed and drafting/scouting was often broken as you just needed to sort the players by potential (even when it was hidden!!!)... there is a balance but it will never be at a point where everyone is happy.
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Old 02-03-2016, 12:42 PM   #19
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Re: Progression HAS to be changed in M17, along with the generated draft classes.

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Originally Posted by redsox4evur
While I don't disagree with a lot of what's being said; just trying to watch the clutter. I'd copy and paste some of those ideas if it were me.
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