If you put it at zero you still have issues when passing to the left side but QBs won't glitch when getting hit and passing
Ifu put trucking and elusive on zero and tackling slider to zero there is no more suction or forced animations. Instead players bounced smoothly around and into each other.
Improved awareness so everyone is aware
Most suction to passing is fixed with my chart on the QBs accuracy attributes mixed with 100 slider accuracy ( chart separates greats from scrubs)
WR suction is fixed by zeroing out SPC and making 100 catch in sliders with drop passes to on for everyone
Increased ball carry slider and zeroing out slider to create physics fumble forcing
Zeroing out block shedding and impact block while zeroing pass block and run block slider make suction blocking eliminated.
Zeroing out kicker awareness to help make suction kicking off
Fixed agility so the McCoys appear smaller and quicker while big slow players feel like a lot of weight.
This video is only for tackling
https://youtu.be/dyE7hISPfB0
McCoys the only player adjusted. His elusive and Juke is zero. Agility is 98 acc is 60.
This next video
Acc is decreased and widened the gap
Widened strength and Agility
Catching low
Carrying higher
Awareness higher
Throw power, Accuracy, throw on run, PA widened
Elusive, truck zero
Block shed, Imp block, SPC zero
Pursuit, play rec increased
Traits
No scrambling only balanced pocket
Throw away yes
Sense -
Paranoid- Reacts as soon as anyone gets close at all, even engaged
Oblivious- Reacts when players finally start pursuing
Trigger happy- reacts when players breaks block
Average- Seems to be the best, player steps up and doesn't wait for the defense to react.
Ideal Reacts only when the defender has the ability to make a play. He will move at the perfect second
I dont use oblivious, ideal is for star mobile QBs, Average for elite pocket, Trigger for average pocket, Paranoid for average mobile
Throw in coverage
Conservative- Waits for a long time. Needs to have player open to pass
Aggressive- Good for getting ball out quick but players throw i n coverage.
Ideal- Uses timing routes a lot, waits for best option
Offense/defense
Aggressive- over 80 SPC (DBs)
Balanced 60-80.(LBs)
Conservative- under 60 (DL)
Swim spin off
Fight for extra for truck
RAC for elusive
Aggressive catch- over 90 SPC
High motor if players overall is over 85
Sliders
Normal
30
Accuracy 100
Pass block 0
Catching 100
Fumble 0
RB 0
Pass reaction at least 50 still testing
Int- 100
Pass coverage- 100
Tackle- 0
https://youtu.be/kK2Mo0DnEDI