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Predicting New Madden 17 Features
This is a discussion on Predicting New Madden 17 Features within the Madden NFL Football forums.
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03-08-2016, 07:36 AM | #65 | ||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Predicting New Madden 17 Features
But that's misguided thinking if you're building a simulation football game, because the overwhelming majority of the media that reviews Madden knows nothing about how football works, and all one has to do is read/listen to the reviews to know that; there have been some doozies over the years. I mean, there are a few reviewers who know but none of them work for the major gaming sites, unfortunately.
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03-08-2016, 08:02 AM | #66 | ||||||||||||||||||||||||
*ll St*r
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Re: Predicting New Madden 17 Features
Last edited by roadman; 03-08-2016 at 08:22 AM. |
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03-08-2016, 10:43 AM | #67 | ||||||||||||||||||||||||||||||||||||||||||||
Dead!
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Re: Predicting New Madden 17 Features
We'll get all of our authenticity eventually, but Tiburon has to actually teach its player base how to play real football first. They are doing that, slowly.
It's more akin to the restricted team-building mechanic of All Pro Football 2K8, confined to one game mode, the twist being that the pool of available players rotates each time one builds a team and also with each selection made. Dismissing Draft Champions as merely an extension of MUT is fundamentally dishonest to what Draft Champions actually is.
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Last edited by CM Hooe; 03-08-2016 at 11:21 AM. |
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03-08-2016, 02:27 PM | #68 | ||||||||||||||||||||||||
Hall Of Fame
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Re: Predicting New Madden 17 Features
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03-08-2016, 03:11 PM | #69 | ||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Predicting New Madden 17 Features
I'm not even saying CFM and Commentary don't need help, but how many times have we heard over the past 11-12 years that they were focusing on franchise? I remember a number of times myself now, and yet here we are again. Why can't the focus ever be on the sea of small details we have threads about every year that wind up being many pages long? Now, with commentary, we didn't get as much focus on it from them, and I say sure it needs work and has needed it for a long time, but with all of the bigger football issues taking place in the game it would seem a better use of time to go after that first before worrying about commentary. My question is, what is the point of doing anything if your offensive line continues to make terrible AI choices, and the game doesn't look authentic because there are hundreds of visual mistakes, half-efforts, and missing items from uniforms to equipment, to lack of weather variations and field conditions? If it's a simulation as they say, wouldn't the very things that communicate simulation be a top priority at some point? I mean, in fairness, they did show a focus on offensive line blocking and defensive line play in Madden 25, but as we all know, it didn't turn out to work as well as they'd advertised. So are they admitting defeat by ignoring these issues? Is that what it is? Because I can't fathom how with all of the major on-field problems that those two things would be the main focus; I mean I couldn't fathom how pass catching became the focus over those things either in 16, so it's really the same thing in my view. |
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03-08-2016, 03:30 PM | #70 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Predicting New Madden 17 Features
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03-08-2016, 04:10 PM | #71 |
*ll St*r
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Re: Predicting New Madden 17 Features
All I know is that whenever Andrew Wilson came over in 2013 as the CEO he is all about the player first. Since Rex came on board, they have had their 3 to 5 year plans.
Consumers have a right to be a influence in those plans and so do the people making the product. It's not always going to align in a perfect storm. You asked how many times they said they were focusing on franchise in the last 10-11 yrs. Out of those years, I'd say Madden 10, 12 and 13 off the top of my head. Other than that, I feel it's been pretty dry for franchise mode players. And the backlash of CFM has been stinging since 13. I think you know there are a lot of unhappy CFM folks that post a lot of threads on OS on a yearly basis. So, are you ok with the direction Rex is going forward with or were you happier prior to Rex?(except for 05) I know you mentioned you enjoyed Madden 16's gameplay. I understand your frustration, I was harping for working penalties and Def PI for the last several years. There is a lot of areas that need to be enhanced from the last 10-11 years. Rex said it on Twitter, it's all about time, resources and priorities. Last edited by roadman; 03-08-2016 at 04:32 PM. |
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03-08-2016, 04:31 PM | #72 | ||||||||||||||||||||||||
MVP
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Re: Predicting New Madden 17 Features
( http://www.therichest.com/business/t...nies/?view=all ) EA is the 5th most valuable gaming company with $4.14 billion. If you'll notice ubisoft is is 6th with $1.61 billion. Ubisoft takes roughly two years to make Assassins Creed. In two years, they literally make an enitre world, story line, characters, and all the other crazy things that go into their Assassins Creed franchise. In 2 years, since Madden 25, you have to question if their additions measure up to their worth. Granted I don't know how many people work on Madden, I read that 900ish work on Assassins Creed. However, Madden gets to recycle A LOT of their features such as stadiums, players, and gameplay. We aren't asking them to really do all that much with some of these additions. I have a lot more faith in Rex than I did the other guys before him. However, I think the company of EA can offer its fans a little more than what we've received year to year.
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