03-07-2016, 07:12 PM
|
#78
|
Aqua?!
OVR: 0
Join Date: Sep 2014
Location: Yoouuu never know!
Posts: 626
|
Re: Madden 17 needs to bring back QB cone or something for user QBs.
Just brainstorming here...
What about a system where each QB has a number (in seconds) representing the amount of time he has to wait before being allowed to throw to WR's not part of his original read. This number can serve as the base "minimum" with a +/- modifier added to it that randomly generates a number (in seconds) each play before the snap equal to, over, or under the base minimum of seconds the user has to wait before his QB's ratings determine when he can and can't throw to his 3 and 4 options.
A hypothetical example would be:
An elite QB like Brady or Rodgers with an awareness of 90+ would take on average only three seconds max to go through all of his reads before deciding where to throw. We'll call this rating his decision making time. This is your base. At 90+ awareness, it will not take you any longer than 3 seconds before all your non-primary reads are available to you. But, to differentiate each QB from the rest instead of just one set number, you can add a +/- modifier to create a range of numbers for the computer to randomly select as your decision making time allowed before each play.
Think of the base time as a middle bar, the -1 modifier as the top bar (slower time than base middle bar), and the +1 modifier as the bottom bar (faster time than base middle bar). The top and bottom move along with the middle bar at the same rate, which is based on the awareness rating of the QB between 10 and 90. For clarification, we can say a 90 awareness rating gives the QB 'elite' status for awareness meaning this middle bar is set at 3 seconds for his decision making time and can't be effected by a negative modifier (it will never take them longer than 3 seconds to go through all their reads and throw the ball, unless the coverage is tight), but as awareness raises to 91, 92, and so forth, the top bar drops .1 second closer to 3 while the lower bar drops .1 second further from 3.
- The middle bar has a range from 3-6 seconds respresented by an awareness rating between 10-90 (6 seconds for 10, 3 for 90). This acts as the base for your modifiers.
- The modifiers (top and bottom bar) move in conjuction with the middle. If the middle bar raises 1 second, the top and bottom raise one second with it. However, once the middle bar reaches 90 awareness or 10 awareness, it reaches its limit and can't go higher than 90 or lower than ten. Between 91-99 awareness and 0-9 awareness, the modifiers continue to move but the middle bar remains stationary.
- If your awareness is 50, your base time is 4.5 seconds and the modifiers randomly generate a time between 3.5 - 5.5 seconds. Before each play, the cpu generates a time in that range randomly. So one play, it could take me 4 seconds to see all my reads, 5.2 seconds, 3.7 seconds, etc.
- 91 and above awareness stops the middle bar at 3 seconds while continuing to lower both top and bottom bars at the same rate as each other at .1 second/per awareness point. So for each point above 90 awareness, your negative modifier becomes smaller while your positive modifier gets bigger. If your awareness is 90, your base time is 3 seconds +/- 1 second (random number in the range of 2 - 4 seconds). If your awareness is 95, your base time remains at 3 seconds, but your modifiers are now +.5/-1.5 (range of 1.5 - 3.5 seconds. At 99, your base time is 3 seconds +0/-2 (range of 1 - 3 seconds). For 10 or lower awareness, you just flip what you do for 90 or higher awareness.
Does that make any sense to anyone lol? All hypothetical as a ground idea. Wanted to get other opinions on it.
Last edited by bigd51; 03-07-2016 at 10:10 PM.
|
|
|