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Whats the point of the 100 SCALE RATING system??

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Old 03-07-2016, 03:44 PM   #17
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Re: Whats the point of the 100 SCALE RATING system??

But why when fifa soccer and The Show baseball gives us deep simulation they make you learn the sport ? And fifa sells more then madden world wide with plenty of casual players ?




Quote:
Originally Posted by khaliib
DC, Chris posted a thread discussing gamers level of understanding of the game of football from an X's and O's standpoint, and it shows that even many gamers don't grasp certain aspects of gameplay that others may deem to be basic understandings.

One of the dev's years ago mentioned that the hardest thing for sports games that make them differ from other games, is trying to balance and make the game "FUN" for both ends of the spectrum.

"REALISM is relative to the individual gamer!!!"

Adding an "Administrative" mechanism to the game (even if it's an aspect used by the NFL) is not the aspect of Realism many gamers are looking for.

Count me in the camp of those who want them to focus on cleaning up the "GAMEPLAY" side since that's were most of my gaming time is spent.

The truth is, that 99% of the gamers probably couldn't break down the scouting mechanism you're referencing and what the details of the data and the relationship to a player in the game.

There are some aspects of the NFL that's just too overwhelming to comprehend for a game meant to entertain and present a "fun" factor while playing.

Many gamers, no matter their football comprehension, understand the A+ through F scale means.
It's simple and quick and does not require a tutorial to explain.

Whether they use 100 pt, A+ through F or a 0.0 to 10.0 scale, it still doesn't answer the question of "what are we desiring to see during gameplay", to satisfy what we term differentiation between players?

Until this is answered, any scale used, no matter the source, will continue to baffle the gamer as a disconnect is still perceived during gameplay.
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Old 03-07-2016, 03:48 PM   #18
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Re: Whats the point of the 100 SCALE RATING system??

Quote:
Originally Posted by khaliib
DC, Chris posted a thread discussing gamers level of understanding of the game of football from an X's and O's standpoint, and it shows that even many gamers don't grasp certain aspects of gameplay that others may deem to be basic understandings.

One of the dev's years ago mentioned that the hardest thing for sports games that make them differ from other games, is trying to balance and make the game "FUN" for both ends of the spectrum.

"REALISM is relative to the individual gamer!!!"

Adding an "Administrative" mechanism to the game (even if it's an aspect used by the NFL) is not the aspect of Realism many gamers are looking for.

Count me in the camp of those who want them to focus on cleaning up the "GAMEPLAY" side since that's were most of my gaming time is spent.

The truth is, that 99% of the gamers probably couldn't break down the scouting mechanism you're referencing and what the details of the data and the relationship to a player in the game.

There are some aspects of the NFL that's just too overwhelming to comprehend for a game meant to entertain and present a "fun" factor while playing.

Many gamers, no matter their football comprehension, understand the A+ through F scale means.
It's simple and quick and does not require a tutorial to explain.

Whether they use 100 pt, A+ through F or a 0.0 to 10.0 scale, it still doesn't answer the question of "what are we desiring to see during gameplay", to satisfy what we term differentiation between players?

Until this is answered, any scale used, no matter the source, will continue to baffle the gamer as a disconnect is still perceived during gameplay.
In this day and age where a multitude of media are used to connect to those who learn on a multi-modal level, I would think that if any gaming company really wanted to create an authentic NFL experience they could create videos, articles, etc. to help educate the population of gamers who do not understand these more "hardcore, NFL-Simulation" concepts. Such things could also be used to further hype the game in the dead-season between the NFL draft and training camps...almost in the way that they release ratings bit by bit before the game drops.

As for your question about what we are desiring to see during gameplay, I am not one to answer that. Analyzing gameplay isn't my forte, and to be honest, I don't really care about it. I am an old-school, offline franchise, simulation guy. I just want real data interpolated properly into rating the players. To me, the ratings are the base for which everything else in the game is built upon. If the foundation is flawed, everything you see thereafter will be flawed as well.

Think about that scale I quoted in my previous post. To me, a guy with a 10.0 will execute some sort of animation perfectly, every time. A guy with a 0.0 will simply lack the animation linked to that attribute. If you have a CTH of 0.0, you can't catch at all, hence, complete absence of said skill. If you have a CTH of 10.0, your player catches everything 100% of the time. Now, those guys at 10.0 don't really exist, as I have never seen a perfect 10.0 on any scouting sheet going back to 1995, but some guys do get close.

So once again, I cannot answer that gameplay question because that is not my focus. I just want accurate ratings with proper distributions reflective of those that real NFL scouting services use in my game. If that gets in the game, then I will actually buy it with my own funds for the first time in nearly a decade. Otherwise, it's just a deal-breaker to me.
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Old 03-07-2016, 04:28 PM   #19
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Re: Whats the point of the 100 SCALE RATING system??

Quote:
Originally Posted by Allball76
And fifa sells more then madden world wide with plenty of casual players ?
That is because futbol or soccer is more of a world wide sport than NFL football, which is mostly popular in North America.
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Old 03-07-2016, 04:36 PM   #20
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Re: Whats the point of the 100 SCALE RATING system??

I got that my point is more that if they decided to go full simulation like fifa and the show it will still sell !
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That is because futbol or soccer is more of a world wide sport than NFL football, which is mostly popular in North America.
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Old 03-07-2016, 05:21 PM   #21
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Re: Whats the point of the 100 SCALE RATING system??

Quote:
Originally Posted by Allball76
I got that my point is more that if they decided to go full simulation like fifa and the show it will still sell !
The Show is the only baseball game in town, practically.

I feel that both Madden and FIFA are gearing more towards more simulation lately. I try to keep up with FIFA, but I haven't this year.

There is a thread over in the FIFA forums that the latest patches have slanted the game in a more casual environment.

http://www.operationsports.com/forum...1-05-crap.html

EA should change their ratings, but it comes down to more of a priority and resources on their end.
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Old 03-07-2016, 05:42 PM   #22
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Re: Whats the point of the 100 SCALE RATING system??

Quote:
Originally Posted by Allball76
I got that my point is more that if they decided to go full simulation like fifa and the show it will still sell !

I'm for Madden being more realistic but, I read that as far as FIFA goes that real sim soccer players prefer PES as a better sim. And FIFA sells more.

MLB the Show is the only real baseball game. Even it frustrates me as a hardcore sim players. When I first got MLB the Show 15 I tried to play online but, bunting for hits and stolen bases where crazy too easy.

My point is no sports game has nailed it yet IMO.


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Old 03-07-2016, 08:41 PM   #23
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Re: Whats the point of the 100 SCALE RATING system??

To bring this back to the Ratings discussion a bit more, I will say this...I just had an opportunity to download and start a franchise with the FBRatings Rosters that were recommended and have to say that I have more confidence in the Madden game engine then I originally did....

DCEEB and team did one helluva job in editing the rosters in such a way to prove the very point that this Madden engine is indeed capable of much greater variety and dynamic gameplay than what it currently produces now with the EA default rosters. So there is hope....is it perfect?...no way, but it is definitely more capable of bigger and better things.

Especially if the actually EA game designers take stock of what amazing improvements a bunch of dedicated non programmers could do to the game by just utilizing the full spectrum of the ratings system!!

Im really hoping that EA takes notice of how much more exciting and unique each game can actually be when the full ratings scale is utilized and in flight. Now if they could just add alot more dynamic animations to be triggered into the game, tighten up the physics and contact engine we might really be going places!

I think they also really need to add some global editing modifiers to the game so users can make global % modifications to entire ratings of a league roster if they wanted...for example

A slider that lets you increase/decrease all Impact Blocking by 8% to Free Agents, or NFL Players, or all NY Jets, ect.

Sliders like this and the ability to control all 32 teams with a simple toggle option rather than having the manually go in and create 32 profiles(!!!!) would be a huge godsend for us Sandbox junkies!!
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Old 03-07-2016, 09:08 PM   #24
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Re: Whats the point of the 100 SCALE RATING system??

Nigel Tufnel, " but these go to 11."
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