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Originally Posted by CM Hooe |
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Choices are great and all but just hand-waving at a point of contention and say "give us choices!" doesn't make them happen, nor does it make their associated code easier to maintain, nor is the decision to make that choice available the most cost-effective way to make a game better.
Tiburon could probably make the current play-call menu full-screen without much issue - similar to how they made the same menu skinny with the Slim play call option with a Madden 15 title update. However, I'm going to guess that maximizing the current interface to fullscreen and nothing more than that whatsoever probably isn't what you want for this. To get something with a picture-in-picture on a second render target for replays and whatnot, wholesale layout changes to better work with the horizontal aspect ratio of full-screen, and maybe some live opponent tendency information which updates in-game to fill in negative space previously used by dynamic shots of the field and instant replays, they'd have to throw a bunch of their UI programmers at building a new screen.
Once one considers the fact that this new full-screen play call would be something that only a very small percentage of users would ever use, it is very easy to reach the conclusion that adding that choice into the game is a massive waste of resources. It doesn't give you the most bang for your buck compared to, say, a new big feature for Connected Franchise which requires the same UI programmers the same amount of time to implement (the UI engineers are their own team, are shared across all game modes, and are required to make any new menu-driven game feature work).
And this doesn't even get into the problems that more choices potentially introduces (pointed glare at the new kick meter UI options causing online desyncs in Madden NFL 15).
As it pertains to game development, "more choices" isn't the most reasonable solution to everything.
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I can't speak for others, but I'm an offline player, so the online issues wouldn't effect me.
They're already giving us multiple choices. Considering that they already have like 3 or 4 playcall options, I'd love to know the data on how many people don't use the default. I pick slim because it's the least intrusive, but I still hate it cause it has the least functionality. All-Pro Football started this mess, Madden 10 picked it up. To me, it's like they attempted to be modern and wound up just being less functional which isn't all that modern.
Madden 09 stunk, but I liked how I could check stats, get replays, and check on player status right from the playcall screen without pausing. The replays felt live because you could still hear the crowd like you would on TV, and if you did it at the right time the commentary would play over it. It was the first time (and last time) that experience felt live. Before and since, everything has a break and that live feel isn't there.