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Do You Care About Dangerous Hits in Madden?

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Old 04-25-2016, 02:46 PM   #17
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Re: Do You Care About Dangerous Hits in Madden?

Yes, I care. I want the game to be as sim as possible. If it is illegal, it should draw a flag. If Burfuct wants to lauch himself at a defenseless player in a real game, I want it in Madden.

There should be flags when it does happen, and there should be players have have tendencies to do these dumb things that cost your team in spots. These after the runner is down hits happen more often that most people think. Especially when the QB is out of the pocket.
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Old 04-25-2016, 02:46 PM   #18
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Re: Do You Care About Dangerous Hits in Madden?

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Originally Posted by mrprice33
I think it takes away from the simulation to see players unrealistically launching themselves at guys that have been ruled down.

That's just me.
Absolutely agree. I think the clean up hits were over done. Glad to see them added, but they need to be tuned more realistically.
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Old 04-25-2016, 03:15 PM   #19
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Re: Do You Care About Dangerous Hits in Madden?

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Originally Posted by SageInfinite
Absolutely agree. I think the clean up hits were over done. Glad to see them added, but they need to be tuned more realistically.
How would you tone down clean up hits? I think going low is a great animation; why would a CB go high on Gronk or other big receiver like a Megatron?

I believe the clean up hits wouldn't look all that bad, if you think they look bad, if the reciever reacted more realistically to a hit, to begin with..
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Old 04-25-2016, 03:20 PM   #20
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Re: Do You Care About Dangerous Hits in Madden?

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Originally Posted by SageInfinite
Absolutely agree. I think the clean up hits were over done. Glad to see them added, but they need to be tuned more realistically.
It really comes down to the poorly done player interactions and physics at this point.

Players glyde, flicker, and fly around the field all the time in muddled messes that more closely resembles a high res game of Electric Football being played by a bunch of Push Puppets. They'll need to get their physics engine under control before they can control illegal hits.

Besides, my immersion is broken on an every other play basis anyway, and these hits aren't even close to being a reason why.

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Old 04-25-2016, 03:31 PM   #21
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Re: Do You Care About Dangerous Hits in Madden?

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Originally Posted by 4thQtrStre5S
How would you tone down clean up hits? I think going low is a great animation; why would a CB go high on Gronk or other big receiver like a Megatron?

I believe the clean up hits wouldn't look all that bad, if you think they look bad, if the reciever reacted more realistically to a hit, to begin with..
By overdone I meant they were late and illegal at times. They added them for the sake of having them, but they weren't implemented realistically in alot of circumstances that I've noticed while playing.

The stuff where the players were still up and trying to get free, I agree, looked pretty good.
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Old 04-25-2016, 03:57 PM   #22
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Re: Do You Care About Dangerous Hits in Madden?

Eh, I can take it or leave it.

It's been mostly leave it when more than a few years ago the NFL looks over some or all of the tackling.(Chase might be able to confirm or deny that) I think that is why we don't see helmet popping hits anymore.

Plus, the league has come down on the concussion protocol and changed some of the rules.
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Old 04-25-2016, 04:20 PM   #23
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Re: Do You Care About Dangerous Hits in Madden?

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Originally Posted by SageInfinite
By overdone I meant they were late and illegal at times. They added them for the sake of having them, but they weren't implemented realistically in alot of circumstances that I've noticed while playing.

The stuff where the players were still up and trying to get free, I agree, looked pretty good.
Now that you have cleared up what was meant by "toning" down the clean up hits, I can agree we could do without the late hits, just as long as it doesn't effect the low hits and gang tackles prior to a play being whistled dead.

I would like tackles to be determined more by player size - thus a 5'11" CB weighing about 185, isn't going to go high on a receiver who may be 6'5" and 245lbs, for example; but I do believe it may get a little too in depth to create such an exact tackle system because there are players, who, while even being smaller than their opponent, still can deliver big hits...Angles/positioning means a lot on how a player attempts to take down an opponent.
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Old 04-25-2016, 04:48 PM   #24
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Re: Do You Care About Dangerous Hits in Madden?

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Originally Posted by 4thQtrStre5S
Now that you have cleared up what was meant by "toning" down the clean up hits, I can agree we could do without the late hits, just as long as it doesn't effect the low hits and gang tackles prior to a play being whistled dead.

I would like tackles to be determined more by player size - thus a 5'11" CB weighing about 185, isn't going to go high on a receiver who may be 6'5" and 245lbs, for example; but I do believe it may get a little too in depth to create such an exact tackle system because there are players, who, while even being smaller than their opponent, still can deliver big hits...Angles/positioning means a lot on how a player attempts to take down an opponent.
Totally agree. There needs to be a marriage between the ratings and the physics. There should be some wiggle room for anomalies every now again. Crazy stuff we don't expect does happen, but I think most of the time we should get the realistic outcomes that we expect.

I'd like to see the hitstick go high, or low make a comeback. Actually you know what, I think the hitstick should go. I feel we should be beyond that. I think we should be able to select what type of tackle we're going for(high/low/wrap-up(safer)/aggressive(flying tackle and such), then have the angle and speed depict what type of hit it is.
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