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My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

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View Poll Results: Is the Ability to Edit Draft Prospects Attributes & Abilities a MUST in Madden 17?
Yes, it is a MUST for Long Term enjoyment 17 51.52%
No, I am fine with Current Setup 5 15.15%
No, I dont play CFM 0 0%
Would like to have it but NOT a Game Breaker 11 33.33%
Voters: 33. You may not vote on this poll

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Old 05-02-2016, 05:54 PM   #1
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My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

This year was the first year I havent purchased Madden in a long time. Simple Reason for me was the inability to Edit in CFM Mode. It killed my immersion in Madden 15. I dont buy any game to just play one season. I know alot of the Younger Generation is all about MUT, which doesnt interest me, but the more options the better for Users.

My Solution is to allow the Ability to Edit the Generic Prospects from Draft Classes with Everything EXCEPT name. Now Of Course I would love to have to the Ability to change a the Players name, but for me the Attributes & Abilities are My MAIN concern. It kills to edit your whole Roster in Main Menus to a certain scale for you gaming experience, Just to be RUINED by Generic Players ruining it in a few years. If need be you can also lock Height & Weight for all the Generic Players created thru Draft Classes, if that scares EA Devs due to Legal Lawsuits.

Bottom Line is we need a CFM mode that has Longevity. And this solution would not only make that happen but cover all Legal Issues.

I am also attaching a Poll to the thread. Please feel free to vote in it.
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Old 05-02-2016, 05:57 PM   #2
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Re: My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

http://www.operationsports.com/forum...rovements.html

Or find one of the other threads discussing CFM improvements.
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Old 05-02-2016, 06:09 PM   #3
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Re: My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

Quote:
Originally Posted by redsox4evur
http://www.operationsports.com/forum...rovements.html

Or find one of the other threads discussing CFM improvements.
Those are all fine threads for a Broad topic. Mine is very specific with Poll attached so USERs and Game Devs(if they visit site), dont get lost in all of the back and forth bitter arguments and nonsense post. You have to get things better organized and easier for USERs to navigate to get the Proper feedback.

Edit: We also have alot of members who dont post, but would be more likely to vote in a Poll.
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Old 05-02-2016, 06:16 PM   #4
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Re: My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

The biggest thing I can thing of is:

1. Going back to the way things were in Madden 12, when we could fully edit players on anytime (Names, numbers, attributes, gear)

2. Edit/ create a draft class similar to what NBA2k has.
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Old 05-02-2016, 06:19 PM   #5
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Re: My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

Quote:
Originally Posted by Toupal
The biggest thing I can thing of is:

1. Going back to the way things were in Madden 12, when we could fully edit players on anytime (Names, numbers, attributes, gear)

2. Edit/ create a draft class similar to what NBA2k has.
That is why I still have Madden 12 and continue to love it, But really would Love some Current Gen football Option for the Franchise Guys like myself.

#2 I doubt EA will ever do again, which is why I would just be happy to edit the Gameplay aspects of the Generic players.
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Last edited by vtcrb; 05-02-2016 at 06:23 PM. Reason: Edit: Add in Generic Players to post
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Old 05-02-2016, 06:24 PM   #6
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Re: My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

Quote:
Originally Posted by vtcrb
That is why I still have Madden 12 and continue to love it, But really would Love some Current Gen football Option for the Franchise Guys like myself.

#2 I doubt EA will ever do again, which is why I would just be happy to edit the Gameplay aspects of the players.
They give us the ability to fully edit players outside of a CFM. Why not give us the ability to do it within CFM?

If I wanted to, I could go into my Madden 16 game, and before starting a franchise, I can rename Joe Flacco to Mr. Poopy Pants, make him 300 lb's and 6'9.

However, if I am in CFM, I can't go in and change a recently drafted QB on the Rams to Jared Goff?
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Old 05-02-2016, 06:40 PM   #7
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Re: My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

Quote:
Originally Posted by Toupal
They give us the ability to fully edit players outside of a CFM. Why not give us the ability to do it within CFM?

If I wanted to, I could go into my Madden 16 game, and before starting a franchise, I can rename Joe Flacco to Mr. Poopy Pants, make him 300 lb's and 6'9.

However, if I am in CFM, I can't go in and change a recently drafted QB on the Rams to Jared Goff?
Yes and we could do the same in Madden 15. From what I have been told & read it has to do with Glitches in CFM mode, when changing height, weight, names. I think most of it has to do with the "Likeness" that could be created with Draft Classes, which is why I only am asking for Attributes & Abilities. I would love to be able to edit all aspects of players but am willing to settle to be able to enjoy a CFM experience.
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Old 05-02-2016, 06:52 PM   #8
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Re: My Solution for Generic Players in CFM Mode to avoid lawsuit possibility

I'm all for customization/options as I'm sure many on here at OS is.

However, this is a thread that is very late for the Madden 17 cycle, in 6 weeks or so, EA will be letting us know what is in Madden 17 up till the release date of late August.
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