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Madden NFL 17 Gameplay Improvements on Zone Coverage

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Old 05-27-2016, 03:26 AM   #25
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

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Originally Posted by GoJags904
Day 1 buy chance at 85%. If CFM is at least playable for multiple seasons after a SB win, im sold.

Better offseason please
Same here. Franchise mode taking leaps forward instead of small improvements is the difference between waiting until this is on EA Access or buying on day one.
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Old 05-27-2016, 03:36 AM   #26
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

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Originally Posted by Trick13
All of this sounds awesome. Clearly a massive update over anything they have ever attempted. And I am geeking out a bit...

...but I do have some concerns rolling through my over worried mind.

Number 1 - will they have this tuned (and players properly rated) so that you can tell/feel/see the difference between two players with similar OVR ratings and yet a disparity in their zone coverage ratings???

Will PRC finally impact the game in a more sophisticated way? Will having a choice between a fast young OLB and a savvy veteran who lost a step but has higher PRC and ZCV ratings finally be a decision that makes you consider playing the better technician???

These things could be implemented exactly as intended nd still be a disastrous disappointment for some of us SIM leaning peeps if proper weight is not attributed to certain aspects of said implementation...

...fingers crossed
Great post, I think you nailed it. Im hoping that everything in execution looks as good as it does on paper
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Old 05-27-2016, 08:11 AM   #27
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Originally Posted by Senator Palmer
I've been trying to replicate that Dan Quinn/Pete Carroll single high scheme for a few years now. This one talked a lot about the variations of cover 2. I hope there's more info on the different types of Cover 3 to come. I'm really looking for that Buzz Mable concept used to defend trips.



Good stuff so far, though. It's huge that the vertical seams are finally going to be matched.
We have what you are looking for. There is a cover 3 mable and a cover 3 hard flat. But the real beast is cover 3 match.
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Old 05-27-2016, 08:14 AM   #28
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So which one is best for stopping crossing and drag routes?
I like cover 2 hard flat against the flat and drag routes. Cover 3 Match also does a great job of taking away over the middle crossing routes.
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Old 05-27-2016, 08:28 AM   #29
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

Thanks Rex.

Is it true that the implementation of using the new pattern matching zone coverages will take away some of the concerns of the requested coverage assignments?
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Old 05-27-2016, 08:57 AM   #30
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

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Originally Posted by RexDEAFootball
I like cover 2 hard flat against the flat and drag routes. Cover 3 Match also does a great job of taking away over the middle crossing routes.
Hey Rex, do we have any coverages that work best against a 3x1? Do coverages change responsibility depending if the offense is in and even set (2x2) or an odd set (3x1)? For example in college we played a Cover 7 against 3x1 sets. But we would audible to a straight Cover 5 (it's a cover 2 with soft squat corners) if the team was in an even set.
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Old 05-27-2016, 09:18 AM   #31
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

I enjoy me some football. I watch it when it's on and i'm a big Ravens fan. Plus i've been playing Madden since 92. However I have never played football competitively at any point in my life. Was too small so I stuck to baseball haha! I'm worried that with all the things being added and this football terminology being thrown around that I'll be lost know what I mean? Rex, could you tell me if these new concepts will be in the skills trainer this year? Thank you!

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Old 05-27-2016, 09:45 AM   #32
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Re: Madden NFL 17 Gameplay Improvements on Zone Coverage

Obviously cannot judge until seeing/playing. But the most important take away, AGAIN, is that the game's vision and direction and goals largely align what we want, simulation football.

This wasnt really that long ago
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