Madden seems to be making a concerted effort towards more realism, which I applaud and even with all the good realistic elements being touted for M17, I want to draw attention to preplay adjustments. I've broached this subject before numerous times, even had a thread about for Madden
last-gen and with this current drive towards realism I think it should be spotlighted yet again.
I recently went on Youtube to watch some games of M16 and still by far, imo, the most jarring arcade-y visual aspect and unrealistic strategic aspect are preplay adjustments. It was admitted by Ian Cummings on OS awhile back that the defensive preplay adjustments are unrealistic and only implemented to add balance since the offense in Madden was so OP, so I'll start there.
http://usafootball.com/news/coaches/...dibles-defense
Granted this is just one way or concept this coach prefers but it still emphasizes the point that way too much is going on with regard to defensive adjustments at the LOS in Madden. Now I want to emphasize, the main realism issue with defensive preplay adjustments imo, is that they are so broad at the LOS, not with the general control they offer gamers to manage their defense. I think realism dictates the majority of these capabilities be moved/restricted to the play call menu/sidelines, pregame and halftime. At the LOS just allow the gamer access to preset complete play audibles, line/LB shifts and group adjustments like press, off, show blitz, etc but none of this current micromanagement ability for each individual, essentially creating/drawing up an entirely new/different play at the LOS, before the ball is snapped. Again, move that stuff to the "sidelines" and off the field, where gamers can do all that micromanagement within time constraints and make halftime adjustments a real thing in Madden.
Now to the offense, pretty much the same premise, allow them to have complete play audibles, ability to keep players in to block, slide protection, etc and ONE hot route adjustment. Meaning if they come out and see A matchup or defense to exploit, they can either hot route ONE receiver to attempt to take advantage or audible the entire play to take advantage, no more of this drawing up a whole new play at the LOS. Again, leave that for the sidelines and off field, then gamers have to think ahead and adjust accordingly after the fact, not ad lib/freestyle at the LOS.
Everyone feel free to add your thoughts about preplay adjustments and if you think they are fine as is, I'll never forgive you for posting it in here.