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Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Old 06-12-2016, 05:01 PM   #65
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Re: Madden NFL 17 Franchise Mode Details

Quote:
Originally Posted by XtremeDunkz
Editing players that has been in the game forever before the last couple years? Not very exciting.

Also speaking specifically for online leagues. Editing player ratings would not occur there anyway. Good for offline sure.
It's exciting it's making a return instead of not listening to the customers.

To each their own, isn't it?
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Old 06-12-2016, 05:02 PM   #66
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by aholbert32
How does the ticker work? A ticker was impossible in last year's game because you couldnt sim games until the end of the week.

Does the new game allow you to sim other games individually now?
In the blog it mentions if you have a 1pm game, you will be seeing score updates from other 1 pm games. If you play on MNF you will see final scores from all the other games.
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Old 06-12-2016, 05:02 PM   #67
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Re: Madden NFL 17 Franchise Mode Details

Quote:
Originally Posted by XtremeDunkz
Editing players that has been in the game forever before the last couple years? Not very exciting.

Also speaking specifically for online leagues. Editing player ratings would not occur there anyway. Good for offline sure.
It could have an effect for online leagues. I'm sure there's some commish's that would have liked to fixed stuff like the speed regression issues for WR's that we're seen in the past rather than a) just dealing with it or b) waiting on a patch.
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Old 06-12-2016, 05:02 PM   #68
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

Price, I have some questions.

(1) - Does this upgraded injury system include off-ball injuries when we actually play the games? Ex: Offensive linemen being hurt.

(2) - Are there any miscellaneous tidbits about CFM that the big fans would love to know about that didn't make the blog?
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Old 06-12-2016, 05:03 PM   #69
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by mrprice33
I'll try to get specifics from the show floor


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Can you check if cpu v cpu games can be watched in franchise mode now..
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Old 06-12-2016, 05:04 PM   #70
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Re: Madden NFL 17 Franchise Mode Details

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Can you check if cpu v cpu games can be watched in franchise mode now..
I too am very curious....
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Old 06-12-2016, 05:05 PM   #71
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Re: Madden NFL 17 Franchise Mode Details

From gameinformer:

170-plus heads have been scanned from actors with a range of diversity for use with created characters, coaches, and drafted players.

Uh oh. Considering there are 224 players picked in the draft, plus undrafted free agents, that means we'll be seeing duplicate portraits in each draft class. Within a few years in your franchise, you are going to see players on the same team with the same portrait picture. I was really hoping they'd abandon the "real picture" portraits, but I guess they had other plans.
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Old 06-12-2016, 05:06 PM   #72
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by NateDogPack12
Price, I have some questions.

(1) - Does this upgraded injury system include off-ball injuries when we actually play the games? Ex: Offensive linemen being hurt.

(2) - Are there any miscellaneous tidbits about CFM that the big fans would love to know about that didn't make the blog?
There has to be. No mention of cpu v cpu, easier 32-team control, turning the watch-list into a draft board, etc.
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