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Madden 17 Everything Playbooks (custom) for the CPU or user

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Old 08-21-2016, 03:07 PM   #17
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

Quote:
Originally Posted by D81SKINS
I'm curious if we set all the Plays in all the PBs to 5 stars or whatever. Would it allow the CPU the abilities to call ANY play at ANY time?
Situational playcalling adjusting may still be needed in this case, just curious about this though.
In the past you could only rate so many plays per situation so this wouldn't work
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Old 08-21-2016, 03:32 PM   #18
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

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Originally Posted by vannwolfhawk
So, for the Seahawks who I watch every game I use exactly what I see. As for other teams that I don't know as well, at first I'll just redo the situational star ratings within their stock playbook. 1st thing I do is go to each situational playlist and eliminate (delete from situation not playbook), then I'll go thru every play in the playbook and add star ratings to the appropriate situation. I won't eliminate the 4 verts plays due to if a user wants to use them but the CPU on 3rd and long had 7-8 4 verts plays out of the 20 it could call. Smh! I'll eliminate play actions on 3rd and longs. I'll put play action plays on 1st down, 2nd and short or medium, or 3rd and short. I'll add screen passes or draws for surprises 2nd and long or 3rd and medium or long.

Another thing I'll do is on 3rd and short I'll give most plays with just quick slants, drags, quick outs, zigs, and quick curls plays. On 3rd and medium have intermediate routes. For 2 minute plays I'll use plays that have receivers going to the sideline. The key is adding plays where the CPU can beat a zone and a man with a few routes.

For defense with Seahawks as an example I got rid of cover 2 zone plays. I put all the cover 3, cover 1, and not a lot of blitzes. I'll eliminate the double safety plays as they run that on 3rd and long! Smh

Out of the box the CPU only had 10-20 plays max per situation. Each team has 450 plays within the playbook but the CPU only utilizes 20% of it. With this for example the panthers have 80 plays on 1st down they can use. That keeps you on your toes as you have no idea what's coming.

Last thing I forgot to mention and this is big is when I go thru playbooks is let's say I have cowboy empty (5wr shotgun set) and I'm using that on 1st down occasionally (which the Seahawks sometimes come out in) I add wr screen. Well I can't just add that 1 play as if I saw that and knew that's all they had that would be easy. So what I'll do is add 3-4 plays or at the very least 2 so i might think o know is coming but they hit me with a counter to it. 1 is a zone beater, other is a man beater. I'll do the same for sets with a RB. Make sure I have a run, play action, pass zone, pass man. So you never know what's coming.

Another thing is I will try and give a higher star ratings to the best plays that are most authentic to a team. I'll put plays with the Seahawks or panthers (a lot of read option out shotgun formations), I'll put plays for TE as a primary route for jimmy graham or Greg Olson so they look to go to their main players as a 1st read. For the Cowboys I would make sure to get the best routes for dez (hopefully with him as the primary). You get the point.

Anyways, once season starts or as I watch games or get suggestions from guys on plays and formations used I'll then add or subtract as needed to get more team specific. But just changing the situational to a teams playbook really would suffice.

I really want guys to try this as its crazy how good and efficient the CPU ai is with this done! If you try the panther playbook you will see cam run more with a few qb power runs out of heavy Panther, qb draws out of shotgun or 3rd and short etc... Cam is a threat as is Greg Olson.

It's a time consuming process but it's well worth it. I am so sick of CPU taking sacks because in 4 verts I'm in mam every 3rd as I know it's coming and they take a sack or same with curl routes and CPU takes sack or throws the ball away. Play actions on 3rd down is dumb. Etc etc...

I'm only going to do 4-5 teams myself, but hope others who know their favorite teams better than I and understand how to do these can pitch in to get sll32 at some point
Man I would love to setup the Redskins!
Possibly the Whole NFC EAST!
I really smell what your cooking here and I would also feel this would be A BIG gamechanger!
I mean if the CPU calls plays situationally better, this can only make them better!
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Old 08-21-2016, 06:00 PM   #19
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

Finally able to play M17, few things about PBs/Gameplan so far

-I noticed that the defensive gameplans have hardly any plays starred.
-Generics(run heavy, run and shoot, etc) doesn't have the 4 verticals starred higher, they have everything starred about the same.

It may be better to make ALL PBs/Gameplans for All the teams like the generics, keeps the variety of calls open.
Still tinkering but this seems as it will work out better.

I'm also going back into my M16 strategy guide (haven't seen M17's yet) and getting more info on how each teams strategy is setup.
Pass vs run
Shotgun vs under center
I would like to see more of the strategy play calls mentioned in the book to be utilized during games

Last edited by D81SKINS; 08-21-2016 at 06:23 PM.
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Old 08-21-2016, 06:21 PM   #20
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

1471813450128.jpg
Things like this

And this is some more good stuff I will be implementing into the gameplans
According to the strategy guide

Best 2 offensive plays
Pistol slot- read option
Pistol Bunch- Seattle

It even breaks down the running and Passing plays to use on
Running
1st dwn: singleback doubles-Hb misdirection, single back ace close-zone weak, strong pro-hb stretch.(3 plays for each situation)

2nd and short
3rd and short
Goal line
2nd and Long
3rd and long

Basically 18 passes and 18 run plays listed.
So then I still have roughly 12 more pass plays and 12 run plays to add to the gameplan, assuming we get apx 60 plays called per game(I will probably add a total of about 90 to a gameplan).
So I will be utilizing this information to help build the Skins gameplan.

Last edited by D81SKINS; 08-21-2016 at 06:31 PM.
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Old 08-21-2016, 06:23 PM   #21
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

Quote:
Originally Posted by D81SKINS
Attachment 123094
Things like this

And this is some more good stuff I will be implementing into the gameplans
According to the strategy guide

Best 2 offensive plays
Pistol slot- read option
Pistol Bunch- Seattle

It even breaks down the running and Passing plays to use on
Running
1st dwn: singleback doubles-Hb misdirection, single back ace close-zone weak, strong pro-hb stretch.(3 plays for each situation)

2nd and short
3rd and short
Goal line
2nd and Long
3rd and long

Basically 18 passes and 18 run plays listed.
So then I still have roughly 12 more pass plays and 12 run plays to add to the gameplan, assuming we get apx 60 plays called per game.
So I will be utilizing this information to help build the Skins gameplan.
Will this be for just xb1 or ps4 also?

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Old 08-21-2016, 06:28 PM   #22
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

This is what Im talking about here
It even breaks down the running and Passing plays to use on
Running
1st dwn: singleback doubles-Hb misdirection, single back ace close-zone weak, strong pro-hb stretch.(3 plays for each situation)*

2nd and short
3rd and short
Goal line
2nd and Long
3rd and long
1471814660411.jpg

I'm just adding these plays and giving them a half star more than the others already listed in the gameplan/situations
So if it has 3 1/2 stars on all the 1st dwn plays, I'm adding these listed above and giving them 4 stars

Last edited by D81SKINS; 08-21-2016 at 06:48 PM.
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Old 08-21-2016, 06:45 PM   #23
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

Quote:
Originally Posted by D81SKINS
I'm curious if we set all the Plays in all the PBs to 5 stars or whatever. Would it allow the CPU the abilities to call ANY play at ANY time?
Situational playcalling adjusting may still be needed in this case, just curious about this though.
Yes that works. I tested that on a few situations and rated them all 3 stars so if you had 50 plays in a situation I believe you see them utilize any of those 50 at the same rate...

The way I noticed EA had it on 1st downs was all 1st down situations they had 4 stars for running plays only then all passing plays had 1 1/2 stars. You could do the opposite on say 3rd and long. Not sure the difference in how the CPU calls play and why 4 stars to 1 1/2 ratios though as how it effects playcalling as opposed to 5 stars to 1 stars if that makes sense...
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Old 08-21-2016, 06:46 PM   #24
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Re: Madden 17 Everything Playbooks (custom) for the CPU or user

Quote:
Originally Posted by lbj273
In the past you could only rate so many plays per situation so this wouldn't work
That was the case last year but did not come across that and I did a ton of stars way above what average book would need so it works just fine!
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