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Old 08-23-2016, 08:37 PM   #49
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re: Auto-subs discussion

Bummer! I just saw Freeman disappear in the third quarter with default fatigue. The one plus I see is that my offensive linemen are staying on the field. I also thought that the CPU would use your auto sub settings in game but unfortunately I am see the CPU's offensive linemen rotating which shows that they do not use your setting. How are we going to play a single player career mode if we always have to use work arounds? Maybe a Twitter campaign is needed. Has anyone tweeted Rex or John White about this issue?
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Old 08-23-2016, 08:38 PM   #50
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re: Auto-subs discussion

Quote:
Originally Posted by bad_philanthropy
Has anyone tweeted John White @EA_White about this?

I thought it was fixed in one of those late patches for 16.
I tweeted him but no response so far
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Old 08-23-2016, 08:43 PM   #51
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re: Auto-subs discussion

So basically what I'm getting from all this is that the Auto-Subs sliders do actually work in CFM now but progressive fatigue pretty much renders them useless? With the issue being setting the Sub-In too high causes players to disappear every game because it's higher than their peak stamina but in order to get players to properly sub out consistently the Sub-Out has to also be at a fairly high stamina number.

This is all very frustrating.
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Old 08-23-2016, 08:50 PM   #52
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re: Auto-subs discussion

I just tweeted John White
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Old 08-23-2016, 08:59 PM   #53
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re: Auto-subs discussion

Quote:
Originally Posted by IcedCoffee1983
That's a good idea, I might try that. Thank you.

Unrelated, but I haven't been paying much attention to it yet, but did they adjust or fix drive goals at all this year?

I used Bookers' work around to avoid it last year. Should we still bother with that work around do you think? Drive Goals were so lame last year, but if they fixed them maybe I'd leave them on...
Hey i wouldn`t go that route just yet. GIve the game a chance, maybe EA tweaked or somethign and now it`s more realistic

too soon to tell, i played 1 game and 2 half (separate games)
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Old 08-23-2016, 09:03 PM   #54
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re: Auto-subs discussion

Quote:
Originally Posted by JayD
I just tweeted John White
//start rant

I don`t want to be a jack as but with the "sim community" complaining that there were too many inaccuracy passes and this year with WR not catching everything it wouldn`t surprise me that they just left the sub thing out on purpose.

They would say, who would want your start player subbed because he is fatigue. or lose a game because your start WR get subbed. You get my point.

I`m so mad for those sim community that in reality they don`t want sim and just arcade football.

//end rant

hopefully they can fix this.
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Old 08-23-2016, 10:29 PM   #55
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re: Auto-subs discussion

Ok, everybody...don't know if this was already said but I think I found a sweet spot 85/75 for 9min Acc clock off quarters. Let me know if you'll like it. I'll start posting stats soon. I haven't tried for CFM but I am about to now. Will let you know how it goes
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Old 08-23-2016, 11:06 PM   #56
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re: Auto-subs discussion

Quote:
Originally Posted by IcedCoffee1983
That's a good idea, I might try that. Thank you.

Unrelated, but I haven't been paying much attention to it yet, but did they adjust or fix drive goals at all this year?

I used Bookers' work around to avoid it last year. Should we still bother with that work around do you think? Drive Goals were so lame last year, but if they fixed them maybe I'd leave them on...
Not sure if this workaround will be necessary this year re: Drive Goals, but it is a way to get the CPU to rotate via Formation Subs...




Quote:
Originally Posted by booker21
Hey i wouldn`t go that route just yet. GIve the game a chance, maybe EA tweaked or somethign and now it`s more realistic

too soon to tell, i played 1 game and 2 half (separate games)

It'll be interesting to get your take again this year on Drive Goals, but like I said...might still be worthwhile for the Formation Sub workaround I outlined...
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