Nano Blitz Detection

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Old 08-21-2016, 10:07 PM   #1
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Nano Blitz Detection

So this is something I was unaware of until just now but I saw SolidSquid mention it in the impressions thread and also just saw it for the first time on the OS stream and it's apparently "Nano Blitz Detection."

Millennium described it as being by design and the game basically detects when you get pressure too quick in the A or B gap and automatically stops your player to look for a screen before continuing to blitz.

I get what they're trying to do here for online but watching the play I watched which is GIF'd below, this looks really bad. You're basically penalized for bringing 6-on-5 and getting immediate pressure up the middle because the game detects it as a nano.


Note: Don't quote because the GIFs tend to be screwy when quoted
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Old 08-21-2016, 10:09 PM   #2
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Re: Nano Blitz Detection

That's interesting. I'll have to see if that affects the double A gap blitz in the Panthers' playbook (I'm sure it's in others as well)
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Old 08-21-2016, 10:16 PM   #3
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Re: Nano Blitz Detection

LOL, we have to thank NanoBlitz nation because of this silliness... well double A gap wont be in my playbook
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Old 08-21-2016, 10:19 PM   #4
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Re: Nano Blitz Detection

LMAO....I can't help but chuckle at that...

Wondering if that only happens if you are 'usering' the blitzing player?
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Old 08-21-2016, 10:22 PM   #5
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Re: Nano Blitz Detection

That's terrible. Does this basically happen with every blitz that has an unblocked rusher in the double A gap? If so, that neutralises most of those.
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Old 08-21-2016, 10:34 PM   #6
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Re: Nano Blitz Detection

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Old 08-21-2016, 10:42 PM   #7
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Re: Nano Blitz Detection

this just happened to me in my first game i thought i must have pressed something accidentally

this seems really dumb and i wish you could have the option to turn it off (at least for offline play!)
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Old 08-21-2016, 10:45 PM   #8
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Re: Nano Blitz Detection

I mean yea it sucks, but what else can they do? Nanos are a definite issue and I would rather them do this to combat the double A gaps that people exploit, than to not work on features.

I mean I don't really see any other way around it. Nanos ruin the online game scene.

I wish we had an option to turn it off for offline play though.
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