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An In-Depth Look at Player Development and How It Works in M17

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Old 09-05-2016, 08:40 PM   #41
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Re: An In-Depth Look at Player Development and How It Works in M17

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Originally Posted by althor
I already was not drafting 24 year olds, but this seals the deal...

You have to be desperate to draft a 24 year old. I dont understand why they added that into the age of rookies if they are killing them at 26.
Yeah, rookie ages are messed up this year. More 23/24 year olds than anything. NO 20 year olds (rare anyways, but there are a couple in the league at any given time), and way too few 21 year olds.

The bulk or rookies should be 22/23, then 21/24, with very rarely 25/20. Super rare older guys like Weinke, perhaps.

At least you can edit ages, which I do for franchise.
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Old 09-16-2016, 12:21 PM   #42
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Re: An In-Depth Look at Player Development and How It Works in M17

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Originally Posted by 335TDC
Yeah, rookie ages are messed up this year. More 23/24 year olds than anything. NO 20 year olds (rare anyways, but there are a couple in the league at any given time), and way too few 21 year olds.

The bulk or rookies should be 22/23, then 21/24, with very rarely 25/20. Super rare older guys like Weinke, perhaps.

At least you can edit ages, which I do for franchise.
have begun editing nearly all rookies down one year (at least) as too many are 24yo. it explains why too few players make it into the mid 80s for OVR.
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Old 09-16-2016, 12:23 PM   #43
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Re: An In-Depth Look at Player Development and How It Works in M17

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Originally Posted by rich8682
Yeah QB, OL, K, P should last longer. Also regression should be more varied. You should see a few Adrian Peterson types who stay good into their 30s.

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i've started to edit QB, P & K past the age of 30 who are seeing a drop off.
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Old 09-16-2016, 12:31 PM   #44
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Re: An In-Depth Look at Player Development and How It Works in M17

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Originally Posted by ajra21
i've started to edit QB, P & K past the age of 30 who are seeing a drop off.
I'll probably do that as well. Doesn't take too long.

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Old 09-16-2016, 12:41 PM   #45
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Re: An In-Depth Look at Player Development and How It Works in M17

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Originally Posted by rich8682
I'll probably do that as well. Doesn't take too long.
yep. way too few good K & P. at one point, there was not a single K or P over 79 in the game.

i actually have an odd issue. i've maxed out my 24yo K - everything to 99 & with all traits.

he was a UDFA with 96 KPW & 92 KAC and he won K of the year as a rookie giving him 30,000XP. had him 94 rated within one season and maxed out within two.

a new contract for him is $27.5m over six years IIRC. thinking i might let him walk and develop another one but it's nice having a guy who can actually kick a 68 yard field goal.
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Old 10-03-2016, 02:21 PM   #46
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Re: An In-Depth Look at Player Development and How It Works in M17

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Originally Posted by wordtobigbird
I think I remember reading that it's triggered by winning season awards like rookie of the year.
Quote:
Originally Posted by daveyid89
This thread appears to be the best place for this Q.

Whats the likelihood of players jumping up or down a Development trait? i.e. the Dynamic player trait system.

The original blog post suggests its entirely related to awards for progression, and not achieving your season goals for regression (dropping down one).

Does anyone know specifically how its influenced?

I ran a few tests trying to force the changes and it appears its not common, even in cases where you'd expect it (e.g. a rookie of the year).

When I did see it go from Normal to Quick, I had to actively look for it, there was no notification (unless I missed it somewhere)

Test I ran:

I started with Cowboys and changed the depth chart, made some roster cuts so that my team was starting their rookies:

1. Dak Prescott at QB (Average)
2. Malik Collins at DT (Average)
3. Jaylon Smith at MLB (Quick)

I did this a few times to try and force some awards. Simming 2 seasons each time.

Dak Prescott threw 34 TDs, and won Offensive rookie of the year - the only 'breakout' season I produced for a rookie while simming. His 'Very Hard' goal is 24 TDs.

He did not go up a trait to 'Quick'.

Interestingly, I randomly noticed that Lucky Whitehead went from Normal to Quick - and looking at his stats and awards, it was entirely due to his Punt Return. He led the league in Punt Returning. He had maybe 11 receptions all season.

Ezikiel Elliott had two horrible seasons. he rushed for 700 and 650 yards in Season 1 and 2. Won no awards and just hit its 'easy' Goals. But he remained at superstar.

So from this, its not entirely guaranteed that a breakout season equals a jump. (Prescott) and its not guaranteed that a poor season = a regression (Zeke).

It just increases the chance?

Its kind of disappointing that Dak Prescott didn't go up after a monster rookie season. But Lucky Whitehead did after a terrible season except for punt returning.
Yea i jsut finished a season with the titans and have been saving my xp in hopes that derrik henery development would change on his own but i just won the ROY had 1250 yards 10tds and he didnt go up do you need to wait till the offseason or does it change mid season too? i dont want to spend to upgrade his development if its about to change on its own
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Old 10-03-2016, 07:51 PM   #47
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Re: An In-Depth Look at Player Development and How It Works in M17

26 is too young a cut off. Id say 28 or at least 27
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Old 10-03-2016, 08:02 PM   #48
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Re: An In-Depth Look at Player Development and How It Works in M17

Quote:
Originally Posted by ballinoutactrl
Yea i jsut finished a season with the titans and have been saving my xp in hopes that derrik henery development would change on his own but i just won the ROY had 1250 yards 10tds and he didnt go up do you need to wait till the offseason or does it change mid season too? i dont want to spend to upgrade his development if its about to change on its own
If it's going to go up, it happens the week that the awards are finalized -- the same time that pro bowl teams are announced.
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