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Madden NFL 17: Play the Moments Is Better Than You Expect

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Old 08-25-2016, 04:03 PM   #41
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Originally Posted by N51_rob
Ehh I was playing with it in a dummy franchise and I managed to get a 27-6 halftime lead and then I never got another moment as the Browns made a comeback until they were 27-21 and inside the redzone late in the 4th. I was unable to stop them and lost, which in the big picture isn't my issue its that for the entire 3rd and almost 4th quarter there was nothing for me to do? No 4 minute offense situation where I could bleed the clock to prevent them from getting another possession, no 3rd down earlier in their final drive for me to stop them and ice the game?

It is a very cool feature, but I don't think its for me.
You can easily stop the simulation any time that you want. It is completely customizable. I am very impressed with it so far.
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Old 08-26-2016, 01:24 PM   #42
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Re: Madden NFL 17: Play the Moments Is Better Than You Expect

For people using Play the Moments, what have you found in the sweet spot for quarter length playing on all pro? Wondering if anyone has dug into it enough to figure out what the length should be to get fairly realistic stats and all that stuff. Thanks.
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Old 08-26-2016, 02:31 PM   #43
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Originally Posted by Brandwin
Que? You are talking about the sim speed in Play of The Moment feature, right? why would the sim speed impact injuries?
There are two ways injuries will happen in this mode, and both work off of your sliders:

1) Playing the actual plays will limit you some--you will not see injuries to OL. This choice includes plays you actually participate in, but also when in SLOW sim speed as it's using the same game engine. This has been confirmed.

2) Sim on either fast or normal--this will still use your injury slider, but will simulate the injuries without using the game's collision/injury detection.
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Old 08-26-2016, 02:33 PM   #44
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Quote:
Originally Posted by shaikio
For people using Play the Moments, what have you found in the sweet spot for quarter length playing on all pro? Wondering if anyone has dug into it enough to figure out what the length should be to get fairly realistic stats and all that stuff. Thanks.
15 minutes, for sure. (check my sliders for more info)

Simulation and gameplay work off of the same injury slider, FYI.
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Old 08-26-2016, 02:46 PM   #45
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Re: Madden NFL 17: Play the Moments Is Better Than You Expect

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Originally Posted by Mike Lowe
15 minutes, for sure. (check my sliders for more info)

Simulation and gameplay work off of the same injury slider, FYI.
Thanks. I messed around a bit with it last night with 8 and 9 minute quarters and they seemed a bit short. Makes sense that 15 minutes is the way to go. I assume your sliders are the way to go for a CFM that is going to be played only with Play the Moments?
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Old 08-26-2016, 03:09 PM   #46
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Re: Madden NFL 17: Play the Moments Is Better Than You Expect

Does any one else feel the key moments aren't enough? Just for example on defense you get to play 3rd downs and redzone opportunities, but if I'm down by 3 and just punted I feel that whole drive should be a key drive for my defense.

I know we can jump in whenever we want, I'm just saying there needs to be more "moments" than just 3rd downs and redzone opportunities.
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Old 08-26-2016, 03:29 PM   #47
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Used this mode for the four preseason games in my CFM and I've got to say, I like it. I haven't used it during my regular season games, as I like to play every down of those, but I was really impressed by what I saw.
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Old 08-29-2016, 12:04 PM   #48
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Does anybody know if this play the moment mode or slow sim mode is in PS3 version?
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