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Old 08-29-2016, 10:59 AM   #1
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Nani Detection

Glad they added this but is it possible to tune it? As it stands jumping the snap of making q good read vs the run and shooting the A gap leads to your player being stopped in his tracks.

This video is poor quality but here's an example of what I mean

https://m.youtube.com/watch?v=bwqUYBKNH3M
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Old 08-29-2016, 11:15 AM   #2
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Re: Nani Detection

Yeah, pretty frustrating that it is kicking in when it shouldn't. Had my first run in with this yesterday when my DT blew past the center with a quick swim move and then he stopped.

With qb's throwing the ball away so effectively (even when they're rated 'oblivious' and specifically DO NOT have the throw ball away trait) it's almost impossible to get a sack, so when you do get in and the game puts the brakes on you...

Another online user vs user 'solution' that screws up the offline vs the cpu game.
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Old 08-29-2016, 11:20 AM   #3
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Re: Nani Detection

Quote:
Originally Posted by SolidSquid
Glad they added this but is it possible to tune it? As it stands jumping the snap of making q good read vs the run and shooting the A gap leads to your player being stopped in his tracks.

This video is poor quality but here's an example of what I mean

https://m.youtube.com/watch?v=bwqUYBKNH3M
I noticed this happening to me yesterday. So when you jump the snap count with a LB and get past the line without getting touched, the game forces him to momentarily stop??? Is that because it is considered cheese or something?
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Old 08-29-2016, 11:21 AM   #4
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Re: Nani Detection

Quote:
Originally Posted by SolidSquid
Glad they added this but is it possible to tune it? As it stands jumping the snap of making q good read vs the run and shooting the A gap leads to your player being stopped in his tracks.

This video is poor quality but here's an example of what I mean

https://m.youtube.com/watch?v=bwqUYBKNH3M
Not only is it possible to tune, it's actively being worked on.
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Old 08-29-2016, 11:47 AM   #5
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Nani Detection

The problem with that video, is the Panther's center IRL, would see that LB coming and wouldn't be blocking the nose. He'd pick up the blitzer while the RG would block down. Unfortunately Madden hasn't gotten that advanced within line play just yet


I'm not terrible opposed to the nano detection in the game. It's very unfortunate that this even needs to be in the game due to those who abuse the way the game is coded

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Old 08-29-2016, 12:22 PM   #6
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Re: Nani Detection

There's already a thread on this topic.

http://www.operationsports.com/forum...detection.html


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Old 08-29-2016, 01:25 PM   #7
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Re: Nani Detection

Quote:
Originally Posted by redsox4evur
There's already a thread on this topic.

http://www.operationsports.com/forum...detection.html


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Yup. Please use this thread to discuss.

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