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Old 09-01-2016, 01:37 AM   #1
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AI Can't Stop Short Routes?

Have yet to see a drag route stopped by the AI. They just let it run wide open and it's a minimum of 5 yards every single time. Any fix to his? Hard to play with a house rule of don't have any drag routes in your play. Lol
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Old 09-01-2016, 03:32 AM   #2
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Re: AI Can't Stop Short Routes?

This will help but not totally fix.
1. Play all madden
2. Crank speed threshold up(I play on 100)
3. Crank pass block down(I play on 15)
4. Crank CPU coverage up(I play at 60)

Basically at pass block at 15 it limits the time to let drag routes develop. You have to make quick decisions.

Also I like threshold at 100. I understand the point of having speed matter but it just really makes the game too easy IMO at less than 100. People will tell you that at 100 you will see lineman run down speedy receivers but I honestly haven't seen that. I still have running backs breaking big runs.
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Old 09-01-2016, 10:26 AM   #3
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Re: AI Can't Stop Short Routes?

I know it's unlikely but could it be part of their strategy? When I play online I protect intermediate to deep first and wanna rally to make quick tackles on short routes. Then every once in a while I'll sprinkle in a hard flat call and usually get a pick bc my opponent is just expecting it to be open.
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Old 09-01-2016, 11:00 AM   #4
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Re: AI Can't Stop Short Routes?

I don't really use drag routes much.

However, I feel the underneath passing game was way to risky vs reward in M16 and to some degree M15 as well. Too many slants / curls / stick /hitch routes being jumped for INT's vs the small reward of the pass,meaning I almost strictly threw intermediate and deep.

In M17 I feel the balance is better and my pass distribution is much more like the actual NFL where the majority of passes are <10 yards from LOS. I am quite comfortable throwing a curl now whereas in M16 those routes were death vs the CPU (not in an absolute sense, but vs. the relatively small reward...).

I think the balance is better. The shorter routes are more often incomplete due to contact etc rather than ints.
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Old 09-01-2016, 01:27 PM   #5
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Re: AI Can't Stop Short Routes?

No nfl team prioritizes defending two yard passes. I have lost yards on drags but usually they gain me something but not much. Depends on your settings.
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Old 09-01-2016, 01:53 PM   #6
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Re: AI Can't Stop Short Routes?

Quote:
Originally Posted by timhere1970
No nfl team prioritizes defending two yard passes. I have lost yards on drags but usually they gain me something but not much. Depends on your settings.
I've played games where I throw only to the drag route. I score on every drive because there is way too much cushion between the LB's and the WR. Human players can counter this by toggling underneath coverage. But the cpu does nothing to stop it.
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Old 09-01-2016, 02:06 PM   #7
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Re: AI Can't Stop Short Routes?

This is why I get killed online being that I play only on the line.
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Old 09-01-2016, 02:13 PM   #8
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Re: AI Can't Stop Short Routes?

Quote:
Originally Posted by CujoMatty
People will tell you that at 100 you will see lineman run down speedy receivers but I honestly haven't seen that.
Well I have, even with it on 50.

My last game Todd Gurley broke free on a long run on the first play of the game. my 72 speed 300lb DT comes from no where and chases him down from behind 50 yards downfield. its an absolute joke.

That was the last straw for me, I've lowered it to 30 now. Making the players have very little speed difference is good for game balance vs the CPU but its not good for realism - which is what matters more to me.
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