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CFM Rookies' Bodies -- What the...?

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Old 09-03-2016, 07:47 PM   #9
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CFM Rookies' Bodies -- What the...?

Problem is editor in create a player isn't right either..once a player gets around 240ish they start to get too big..issue is been around for a while..create a player who is 260ish and compare him to other players at that size they are much larger all around

Also change a current players weight down and watch him grow..


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Old 09-03-2016, 08:46 PM   #10
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Re: CFM Rookies' Bodies -- What the...?

They should just do away with franchise/cfm for one year.
Revamp the entire thing and bring it back when its done right. That'll be two straight years to work on it and perfect it. Take notes from NBA2k series franchise and copy that.
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Old 09-03-2016, 08:51 PM   #11
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Re: CFM Rookies' Bodies -- What the...?

Quote:
Originally Posted by highmiles100
They should just do away with franchise/cfm for one year.
Revamp the entire thing and bring it back when its done right. That'll be two straight years to work on it and perfect it. Take notes from NBA2k series franchise and copy that.
No way would EA ever take the sales loss. Also, why not just work on it in the background for a couple years?

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Old 09-03-2016, 08:56 PM   #12
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Re: CFM Rookies' Bodies -- What the...?

So you are saying there is at least differences in the way they look? That is good compared to every lineman, wide receiver, etc having the same size arms, belly, etc like it always has been.

I only looked at one rookie so far and he is a 6"4" 320 defensive end that has a flat stomach and looks like a slinder de but his weight should say otherwise. I'm glad to hear some at least have big bellies even if their weight don't match it.

Last edited by xzayla; 09-03-2016 at 08:57 PM. Reason: Wrong word
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Old 09-03-2016, 09:02 PM   #13
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Re: CFM Rookies' Bodies -- What the...?

I learned how to use the mods and editors for NCAA 14 basically just to edit the builds. That's about all I did.
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Old 09-03-2016, 09:16 PM   #14
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Re: CFM Rookies' Bodies -- What the...?

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Originally Posted by 335TDC
Not on all of them, but I'd say most linemen and the occasional LB.

I had a 6'7" 315 guy with a HUGE gut that made it so his weight should probably be closer to 400. No tweaking could fix it. Just horrible.

Then there are guys with little legs and "boxy" upper bodies -- look like ps3 sprites, if that makes sense. And the belly out/chest out thing on DE's.

What the hell? Can this be patched?
Yeah, it's awful
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Old 09-03-2016, 09:24 PM   #15
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Re: CFM Rookies' Bodies -- What the...?

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Originally Posted by rich8682
No way would EA ever take the sales loss. Also, why not just work on it in the background for a couple years?

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I think EA believes people buy the game for MUT more than CFM.. So they wouldn't take a loss if one year they just excluded CFM

They've been reworking Franchise mode for over 15 years and they still haven't gotten it right, not one time. Im willing to bet if you scroll through the archives in this forum alone, you'll find people here with a lot of the same complaints every year about franchise mode.
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Old 09-03-2016, 09:27 PM   #16
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Re: CFM Rookies' Bodies -- What the...?

Quote:
Originally Posted by highmiles100
I think EA believes people buy the game for MUT more than CFM.. So they wouldn't take a loss if one year they just excluded CFM

They've been reworking Franchise mode for over 15 years and they still haven't gotten it right, not one time. Im willing to bet if you scroll through the archives in this forum alone, you'll find people here with a lot of the same complaints every year about franchise mode.
You gotta give the devs some credit where it's due. Franchise is much better this year than last year, and it's gonna continue to improve.

Also yes they would take a loss. Not a huge one, but enough of one that they wouldn't do it.

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