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RB Rush Attempts broken in Supersim

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Old 09-03-2016, 06:52 PM   #1
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RB Rush Attempts broken in Supersim

Through seven games my RB has 198 rush attempts using Supersim. Regardless of quarter length. It has been tested over and over. RB gets between 28-38 carries a game. Backup gets about 4-12 depending on gap in OVR.

Just creating this thread to bring it to the dev's attention. All other stats in Supersim are pretty realistic.
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Old 09-03-2016, 07:05 PM   #2
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RB Rush Attempts broken in Supersim

I hear that this year super sim would take the time played in question when simming games. Is that not working? How long are your game length quarter?

28 carries per game sound good to me. What I'm missing ?

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Old 09-03-2016, 07:15 PM   #3
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Re: RB Rush Attempts broken in Supersim

Quote:
Originally Posted by booker21
I hear that this year super sim would take the time played in question when simming games. Is that not working? How long are your game length quarter?

28 carries per game sound good to me. What I'm missing ?

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Something some guys are running into is the supersim seems to ignore the custom playbook gameplan and run too often, it seems to ignore your auto subs if you're trying to 'run by committee', and it seems to ignore if you have different backs subbed in for different formations... but in the end you starter gets 30 carries and your other guy gets 4... and there's nothing you can do about it.
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Old 09-03-2016, 07:21 PM   #4
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Re: RB Rush Attempts broken in Supersim

I think its tied to auto subs not working. The CPU rarely make subs. I had Leshon McCoy run 25 times in the first half, my run defense was terrible so they kept running all half [I was testing auto subs, I wasn't manually playing D]. McCoy looked visibly gassed, yet they kept using him. Bush came in once.

So I'm guessing with supersim they aren't subbing your starter and hes getting way too many carries.
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Old 09-04-2016, 04:55 PM   #5
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Re: RB Rush Attempts broken in Supersim

Yeah looks like auto aubs is broken in Super sim. Hopefully they patch it. It's honestly not usable right now if you want realistic rushing stats.
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Old 09-04-2016, 05:11 PM   #6
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Re: RB Rush Attempts broken in Supersim

I have noticed that if your OVR gap between RB1 and RB2 is close like 82 OVR and 81 OVR, the lead back gets about 70% of the carries and the RB2 gets about 30%. However, if your RB1 is 82 OVR and RB2 is 72 OVR, i usually get something like RB1 with 35 carries and RB2 with 3 carries which is extremely unrealistic.
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