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Do traits influence gameplay?

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Old 09-06-2016, 04:53 PM   #9
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Re: Do traits influence gameplay?

Quote:
Originally Posted by Uncle Elton John
traits to change imo to improve game:

*all DB and LB - penalty = undisciplined and play ball in air = aggressive

*elite DB's = drops open passes = off

*for simmed games: ideal = very few qb's - avergae = majority of qb's - oblivious = unexperienced qb's

thanks
Interesting. Did this work well?
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Old 09-06-2016, 05:26 PM   #10
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Re: Do traits influence gameplay?

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Originally Posted by Black Bruce Wayne
Interesting. Did this work well?
yes, very sim. I did not test sim stats, but, I do not see it impacting the game in a negative way. It gives players more "common sense".

Also - I also just put a custom 4-3 pb in the vault. I gutted out the dumb cover 4 plays and other than show the cpu AI's weakness. I starred the plays and so forth. the audibles are done and it may be the more accurate defensive pb out there .... or maybe not .... LOL.

ps-4 - three copies of file - just uploaded ..... names are, I think:

*777

*BVM1

*Louisa70

input or criticism is much appreciated - enjoy

thanks
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Old 09-06-2016, 05:30 PM   #11
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Re: Do traits influence gameplay?

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Originally Posted by Black Bruce Wayne
Interesting. Did this work well?
That only works depending on your play style and how you want your players to perform when handle by AI.

U can have an attacking defense that is discipline or u can one that gambles a lot but expect a lot of penalties that could cost u.

traits go hand in hand with player attributes. like i mention earlier traits bring out a player tendencies or make them perform a certain way but if their attributes are low won't matter.

Sleep on traits if u want toll when you gun sling with Stafford and u realize he so inconsistent no matter who you have on field with him. Just remember traits now go find a better trait qb good or bad. U will/should notice improvement from other qb compared to stafford.

Knowing your personnel and not looking at overall comes into play with traits as well.
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Old 09-06-2016, 05:59 PM   #12
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Re: Do traits influence gameplay?

in my experience, yes, they do make a difference.
the QB's that have the ideal sense pressure trait are more accurate under pressure and make fewer bad passes than guys that are trigger happy or oblivious even when you are the qb. now some traits will only work if they are cpu conrolled like penalty bias, possesion/rac/agressive/sideline catch, big hitter, strip ball, high motor etc... but they all work and ive noticed a difference with them.
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Old 09-06-2016, 06:04 PM   #13
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Re: Do traits influence gameplay?

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Originally Posted by underdog13
Of course they influence gameplay. That's why they are there.

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I wouldn't use that reasoning. For the longest pass and run block footwork was on MUT Cards and they confirmed it didn't have any impact hahaha.

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Old 09-06-2016, 06:36 PM   #14
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Re: Do traits influence gameplay?

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Originally Posted by Datninja619
I wouldn't use that reasoning. For the longest pass and run block footwork was on MUT Cards and they confirmed it didn't have any impact hahaha.

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traits are different that attributes, right ?
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Old 09-06-2016, 06:38 PM   #15
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Re: Do traits influence gameplay?

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Originally Posted by ithinkimchipkelly
That only works depending on your play style and how you want your players to perform when handle by AI.

U can have an attacking defense that is discipline or u can one that gambles a lot but expect a lot of penalties that could cost u.

traits go hand in hand with player attributes. like i mention earlier traits bring out a player tendencies or make them perform a certain way but if their attributes are low won't matter.

Sleep on traits if u want toll when you gun sling with Stafford and u realize he so inconsistent no matter who you have on field with him. Just remember traits now go find a better trait qb good or bad. U will/should notice improvement from other qb compared to stafford.

Knowing your personnel and not looking at overall comes into play with traits as well.
I agree with you 100%. What is that eye in the lower-left corner of the main menu screen in Madden 17 ? It that the *Eye of the Illuminati*, my friend ?

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Old 09-06-2016, 06:48 PM   #16
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Re: Do traits influence gameplay?

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Originally Posted by Uncle Elton John
traits are different that attributes, right ?
Yes

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