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Direct receivers while scrambling

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Old 09-23-2016, 01:38 PM   #17
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Re: Direct receivers while scrambling

Quote:
Originally Posted by bcruise
This was actually mentioned in the pre-release stream (the same one with Anthony White breaking down the new zones, and in that same segment). They talked about how they drastically reduced Playmaker's effectiveness for '17 - basically causing it to have a delay before the command takes effect. And, yes - it was done in the name of sim football, as they considered it a somewhat arcade feature.

I'll see if I can find the exact point it's mentioned, but that whole segment is around 3 hours long.

Edit: Found it. 7:24 (that's 7 hours 24 minutes) of this video:

Watch live video from on www.twitch.tv
I would like to see them incorporate something where a player's awareness and route run ratings would determine how they "uncover" or attempt to do so at the end of their routes- or when the play forces the qb to scramble...

All teams have certain rules in their playbooks dictating what receivers should attempt in these situations - J. Witten gets at least 1 catch per game irl by moving around after his route is complete...

Nothing more frustrating than running for your life, finding an uncovered guy on the sidelines, and you throw him the ball just as he decided to run into a defender...
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Old 09-23-2016, 01:43 PM   #18
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Re: Direct receivers while scrambling

A holdhover from "playmaker" of Madden 2004.

"Using Playmaker

Madden2004 playmaker.jpg As on defense, there are two ways to use Playmaker--before or after the snap. Before the snap, you can use it to change where a run will go, or do an automatic hot route for your primary receiver. To determine who your primary receiver is, check out the play calling screen. Whoever's route is in orange is that primary target, and whose route you'll affect with a before-the-snap Playmaker tweak. Press UP for a fly route, DOWN for a hook, and LEFT or RIGHT for outs or ins. Use Playmaker in the same situations we discussed using Hot Routes above.
When running, you can use Playmaker to change the direction you'd like to run before the snap. If you notice that the defense has stacked play to one side, just flick the right stick in the opposite direction and your play will now go to a more fortuitous location. Using this in concert with motion can prove to be a tough combination to slow down.

After the snap, Playmaker control can also be used. If you're running the ball, use the right stick to point at a man you'd like blocked, and the nearest logical player will come over and try to spring you for a big gain. This works better in the open field than close to the line.

If you're passing, but no one is open, you can instruct your receivers to run to open spots when the play is breaking down. This is most effectively used on a roll-out type play. It can be the difference between an incomplete or intercepted pass or a long gain.

To make a receiver go deep, press toward the area downfield where you want the receiver (the guy who's looking at you) to go with the right stick. The QB will point, and the receiver will head to that spot. If you want a receiver to come back to the ball, pull back on the right stick to bring him back closer to you. You can also use this for your receiver to cut into space, or to break toward the sideline. Just point where you want him to go, and it will be done."

Last edited by Brightline; 09-23-2016 at 01:45 PM.
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