While I agree that can pose a problem for realism, what does this have to do with competitive gameplay?
For example, how is it that making pass rushers far better at getting to the quarterback (like in real football) in any way make the game less competitive between human players? All that would change is players wouldn't, for example, have ten seconds in the pocket to exploit ridiculous and unrealistic quick slants that are thrown thirty yards away from where the slant started. All players would have to adjust, so how would it affect competition?
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Originally Posted by CM Hooe |
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What do you mean by "sim gaming" nowadays, though?
Are you referring to authenticity in gameplay design? Because I think it's clear that Madden increases in its level of authenticity each passing year - particularly over the past two or three years - and its popularity as a competitive venture has clearly increased as this has happened. Madden already has an extremely high skill floor and even higher skill ceiling, both on the sticks and strategically. Over the past few iterations, Tiburon has done a great job of lowering the skill floor and increasing the skill ceiling both with new control mechanics and strategic changes, with most if not all of these mechanics having authenticity to source material at the forefront of the game designer's mind. All the while, the game has, again, increased in popularity as an e-sport. To this end, "sim" is not impeding the tourney culture of Madden.
If by "sim" however you are referring to the artificial and nebulous house rules that people in communities like this one selectively abide by with the explicit goal of pantomiming what happens on television to the greatest possible degree - ex. no Gronk at fullback, no "user catching", etc. - tournament style players are very obviously going to ignore "sim" because the game doesn't explicitly enforce those house rules. The tourney player isn't going to deliberately handicap himself from winning in a prize money setting over what basically amounts to a user gameplay preference.
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What I mean is, well, take the example I gave above.
What if Madden had a realistic pass rush, to where the QB on average had 3 seconds or less to get rid of the ball? How would this negativiely affect the amount of competition? Presumably players would no longer be able to throw a slant on the opposite corner of the field from whence it started, but both players would have to adjust, so it would be just as competitive.
By the way, I have noticed that Madden is indeed slowly becoming a better and better approximation of NFL football. My post was not directed at THEM. It was directed at the people who claim that making the game more realistic in some way diminishes it, and in particular, when it comes to competitiveness.