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Originally Posted by tdawg3782 |
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Already had that planned . So far I've scouted every prospects top 3 attributes and kept track of every storyline player and what it was about (ie hurt, Heisman, record broke, bad game, etc.). Now I just have to plug in the Combine data, draft, and record Ovr from all players.
*Couble FYI points:
-The Combine data changes some if you make a save point and reload. Most likely because of the variance in the combine data this year even if it's the same actual grade. I learned this the hard way by doing half the prospects and when I reloaded the 2nd time things had changed. So for consistency I am going to do all prospects Combine data on my 3rd sim through.
-Storylines also change when reloading from a save point.
-Storylines can affect Projected Rd, Talent Rd, and also small attribute changes +/-. I'm sure that they affect the Dev Trait to but we will see after I record that data.
-I didn't scout any UD players to save time.
-The way I did it was to create a save point in week 3 of the cfm. Scout as many prospects as possible until I got to the draft. Reload and do that all over again. It took 2 sims to be able to scout all players. I reloaded for a 3rd time because I wanted to get consistency on the storyline players and also be accurate on the Combine data. Once done I will auto draft and then record the Ovr of every scouted player (I will set my player scheme to balanced for every position to keep things, well, balanced lol) and also the Dev Trait to see if there is a correlation with anything else (I do think EA made this much more random this year which I like very much).
-In hindsight I should have just done a cfm where I controlled 3-4 teams and do all the scouting in 1 season to keep things more accurate but what I've done is still pretty damn accurate. Just a suggestion for anyone else who wants to do this.
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That's really interesting that the draft stories changed on reload. From what I've observed, I agree that they definitely affect the dev trait and projected rounds. No idea if they affect OVR. Keep me posted if you find anything definitive that proves this!
Not a bad haul, thanks for sharing. Looks like some slightly lower OVRs than you'd usually expect, but at least most of them have good development traits.
Safeties are one of the problem positions with the tool at the moment. They're the one I'm least certain about in terms of predicting the value and risk of the pick. I'm trying out some new criteria for the next version, but I agree, they need a bit of work at the moment. I've run about 15 draft classes through the tool now and made the weightings for each position as fair as I can against each other, but maybe the safety position needs a slight bump. I have had classes where a safety was in the top 3 on the board in TVR though, so it can happen currently.
Awesome stuff, thanks mate. I'll take a look at the spreadsheet. Agree that TE needs to be addressed for the post-tuning classes, the criteria are a little too harsh now. I'm going to bump up the 40 time requirement and the 3 cone+shuttle requirement.
Wow, 300 rows isn't enough? LOL. I'll have to add some more for the next version I'm afraid as there are some formulae that need to be re-written to include a larger range beyond row 301. I'm afraid you won't be able to at the moment, sorry.